mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
48 lines
No EOL
1.1 KiB
C#
48 lines
No EOL
1.1 KiB
C#
using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Services.Am;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> Messages;
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; private set; }
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public AppletStateMgr(Horizon System)
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(System);
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}
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public void SetFocus(bool IsFocused)
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{
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FocusState = IsFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo Message)
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{
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Messages.Enqueue(Message);
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MessageEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo Message)
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{
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if (Messages.Count < 2)
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{
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MessageEvent.Reset();
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}
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return Messages.TryDequeue(out Message);
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}
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}
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} |