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Ryujinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 476b4683cf
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance).

This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
2022-11-25 14:39:03 +00:00
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DiskCache Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) 2022-11-25 14:39:03 +00:00
HashTable infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessor.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannelGraphicsState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
ShaderSpecializationState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00