mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-26 03:45:49 +00:00
caa181edf2
* save common implementation * remove zero userid check * Renamed UserId to UInt128 * fix index in hex conversion
61 lines
No EOL
1.5 KiB
C#
61 lines
No EOL
1.5 KiB
C#
using Ryujinx.HLE.Utilities;
|
|
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.HLE.Utilities
|
|
{
|
|
public struct UInt128
|
|
{
|
|
public long High { get; private set; }
|
|
public long Low { get; private set; }
|
|
|
|
public UInt128(long Low, long High)
|
|
{
|
|
this.Low = Low;
|
|
this.High = High;
|
|
|
|
byte[] Bytes = new byte[16];
|
|
|
|
int Index = Bytes.Length;
|
|
|
|
void WriteBytes(long Value)
|
|
{
|
|
for (int Byte = 0; Byte < 8; Byte++)
|
|
{
|
|
Bytes[--Index] = (byte)(Value >> Byte * 8);
|
|
}
|
|
}
|
|
|
|
WriteBytes(Low);
|
|
WriteBytes(High);
|
|
}
|
|
|
|
public UInt128(string UInt128Hex)
|
|
{
|
|
if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
|
|
{
|
|
throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
|
|
}
|
|
|
|
Low = Convert.ToInt64(UInt128Hex.Substring(16),16);
|
|
High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
|
|
}
|
|
|
|
public void Write(BinaryWriter BinaryWriter)
|
|
{
|
|
BinaryWriter.Write(High);
|
|
BinaryWriter.Write(Low);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return High.ToString("x16") + Low.ToString("x16");
|
|
}
|
|
|
|
public bool IsZero()
|
|
{
|
|
return (Low | High) == 0;
|
|
}
|
|
}
|
|
} |