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https://github.com/GreemDev/Ryujinx.git
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32d3f3f690
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
127 lines
No EOL
4 KiB
C#
127 lines
No EOL
4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
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[Service("set")]
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class ISettingsServer : IpcService
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{
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public ISettingsServer(ServiceCtx context) { }
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[Command(0)]
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// GetLanguageCode() -> nn::settings::LanguageCode
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public ResultCode GetLanguageCode(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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return ResultCode.Success;
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}
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[Command(1)]
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// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
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public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.RecvListBuff[0].Position,
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context.Request.RecvListBuff[0].Size,
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0xF);
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}
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[Command(2)] // 4.0.0+
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// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
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public ResultCode MakeLanguageCode(ServiceCtx context)
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{
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int languageIndex = context.RequestData.ReadInt32();
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if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
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{
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return ResultCode.LanguageOutOfRange;
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}
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context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return ResultCode.Success;
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}
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[Command(3)]
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// GetAvailableLanguageCodeCount() -> u32
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public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
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{
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context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
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return ResultCode.Success;
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}
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[Command(4)]
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// GetRegionCode() -> u32 nn::settings::RegionCode
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public ResultCode GetRegionCode(ServiceCtx context)
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{
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// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
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SystemRegion regionCode = (SystemRegion)context.Device.System.State.DesiredRegionCode;
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if (regionCode < SystemRegion.Min || regionCode > SystemRegion.Max)
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{
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regionCode = SystemRegion.USA;
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}
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context.ResponseData.Write((uint)regionCode);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
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{
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return GetAvailableLanguagesCodesImpl(
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context,
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context.Request.ReceiveBuff[0].Position,
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context.Request.ReceiveBuff[0].Size,
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SystemStateMgr.LanguageCodes.Length);
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}
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[Command(6)]
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// GetAvailableLanguageCodeCount2() -> u32
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public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
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{
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context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
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return ResultCode.Success;
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}
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[Command(8)] // 5.0.0+
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// GetQuestFlag() -> bool
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public ResultCode GetQuestFlag(ServiceCtx context)
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{
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context.ResponseData.Write(false);
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Logger.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
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}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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{
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int count = (int)(size / 8);
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if (count > maxSize)
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{
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count = maxSize;
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}
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for (int index = 0; index < count; index++)
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{
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context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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}
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} |