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Ryujinx/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
Ac_K 5d08e9b495
hos: Cleanup the project (#2634)
* hos: Cleanup the project

Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more.
This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable.

* Address gdkchan feedback

* addresses Thog feedback

* Revert ElfSymbol
2021-09-15 01:24:49 +02:00

140 lines
No EOL
7.1 KiB
C#

using LibHac;
using LibHac.Bcat;
using LibHac.Common;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSrv.Impl;
using LibHac.Loader;
using LibHac.Ncm;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using System;
using StorageId = LibHac.Ncm.StorageId;
namespace Ryujinx.HLE.HOS
{
public class LibHacHorizonManager
{
private LibHac.Horizon Server { get; set; }
public HorizonClient RyujinxClient { get; private set; }
public HorizonClient ApplicationClient { get; private set; }
public HorizonClient AccountClient { get; private set; }
public HorizonClient AmClient { get; private set; }
public HorizonClient BcatClient { get; private set; }
public HorizonClient FsClient { get; private set; }
public HorizonClient NsClient { get; private set; }
public HorizonClient SdbClient { get; private set; }
internal LibHacIReader ArpIReader { get; private set; }
public LibHacHorizonManager()
{
InitializeServer();
}
private void InitializeServer()
{
Server = new LibHac.Horizon(new HorizonConfiguration());
RyujinxClient = Server.CreatePrivilegedHorizonClient();
}
public void InitializeArpServer()
{
ArpIReader = new LibHacIReader();
RyujinxClient.Sm.RegisterService(new LibHacArpServiceObject(ArpIReader), "arp:r").ThrowIfFailure();
}
public void InitializeBcatServer()
{
BcatClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Bcat, StorageId.BuiltInSystem), BcatFsPermissions);
_ = new BcatServer(BcatClient);
}
public void InitializeFsServer(VirtualFileSystem virtualFileSystem)
{
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
CleanSdCardDirectory();
}
public void InitializeSystemClients()
{
AccountClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Account, StorageId.BuiltInSystem), AccountFsPermissions);
AmClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Am, StorageId.BuiltInSystem), AmFsPermissions);
NsClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Ns, StorageId.BuiltInSystem), NsFsPermissions);
SdbClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Sdb, StorageId.BuiltInSystem), SdbFacData, SdbFacDescriptor);
}
public void InitializeApplicationClient(ProgramId programId, in Npdm npdm)
{
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
// Catching these errors and recreating the file ended up not working because of the different ways
// applications respond to a file suddenly containing all zeros or having a length of zero.
// Clearing the SD card save directory was determined to be the best option for the moment since
// the saves on the SD card are meant as caches that can be deleted at any time.
private void CleanSdCardDirectory()
{
Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
if (rc.IsFailure()) return;
try
{
RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
}
finally
{
RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
}
}
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |
AccessControlBits.Bits.GetRightsId;
private static AccessControlBits.Bits AmFsPermissions => AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.CreateSaveData |
AccessControlBits.Bits.SystemData;
private static AccessControlBits.Bits BcatFsPermissions => AccessControlBits.Bits.SystemSaveData;
private static AccessControlBits.Bits NsFsPermissions => AccessControlBits.Bits.ApplicationInfo |
AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.ContentManager |
AccessControlBits.Bits.ImageManager |
AccessControlBits.Bits.SystemSaveDataManagement |
AccessControlBits.Bits.SystemUpdate |
AccessControlBits.Bits.SdCard |
AccessControlBits.Bits.FormatSdCard |
AccessControlBits.Bits.GetRightsId |
AccessControlBits.Bits.RegisterProgramIndexMapInfo |
AccessControlBits.Bits.MoveCacheStorage;
// Sdb has save data access control info so we can't store just its access control bits
private static ReadOnlySpan<byte> SdbFacData => new byte[]
{
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x03, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x09, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01
};
private static ReadOnlySpan<byte> SdbFacDescriptor => new byte[]
{
0x01, 0x00, 0x02, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01
};
}
}