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Ryujinx/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

78 lines
2.8 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
{
switch (Texture.Swizzle)
{
case TextureSwizzle._1dBuffer:
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Texture.Swizzle.ToString());
}
public static int GetTextureSize(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:
case GalTextureFormat.BC4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 8;
}
case GalTextureFormat.BC7U:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 16;
}
}
throw new NotImplementedException(Texture.Format.ToString());
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((AMemory)Memory, Position);
}
}
}