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Ryujinx/Ryujinx.Graphics.Gpu
2022-09-10 14:12:50 +02:00
..
Engine Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Image Rebind textures if format changes or they're buffer textures 2022-09-10 14:12:50 +02:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00