mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-24 19:05:46 +00:00
57c4e6ef21
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
646 lines
24 KiB
C#
646 lines
24 KiB
C#
using SoundIOSharp;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.SoundIo
|
|
{
|
|
internal class SoundIoAudioTrack : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The audio track ring buffer
|
|
/// </summary>
|
|
private SoundIoRingBuffer m_Buffer;
|
|
|
|
/// <summary>
|
|
/// A list of buffers currently pending writeback to the audio backend
|
|
/// </summary>
|
|
private ConcurrentQueue<SoundIoBuffer> m_ReservedBuffers;
|
|
|
|
/// <summary>
|
|
/// Occurs when a buffer has been released by the audio backend
|
|
/// </summary>
|
|
private event ReleaseCallback BufferReleased;
|
|
|
|
/// <summary>
|
|
/// The track ID of this <see cref="SoundIoAudioTrack"/>
|
|
/// </summary>
|
|
public int TrackID { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The current playback state
|
|
/// </summary>
|
|
public PlaybackState State { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="SoundIO"/> audio context this track belongs to
|
|
/// </summary>
|
|
public SoundIO AudioContext { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="SoundIODevice"/> this track belongs to
|
|
/// </summary>
|
|
public SoundIODevice AudioDevice { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The audio output stream of this track
|
|
/// </summary>
|
|
public SoundIOOutStream AudioStream { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Released buffers the track is no longer holding
|
|
/// </summary>
|
|
public ConcurrentQueue<long> ReleasedBuffers { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Buffer count of the track
|
|
/// </summary>
|
|
public uint BufferCount => (uint)m_ReservedBuffers.Count;
|
|
|
|
/// <summary>
|
|
/// Played sample count of the track
|
|
/// </summary>
|
|
public ulong PlayedSampleCount { get; private set; }
|
|
|
|
private int _hardwareChannels;
|
|
private int _virtualChannels;
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of a <see cref="SoundIoAudioTrack"/>
|
|
/// </summary>
|
|
/// <param name="trackId">The track ID</param>
|
|
/// <param name="audioContext">The SoundIO audio context</param>
|
|
/// <param name="audioDevice">The SoundIO audio device</param>
|
|
public SoundIoAudioTrack(int trackId, SoundIO audioContext, SoundIODevice audioDevice)
|
|
{
|
|
TrackID = trackId;
|
|
AudioContext = audioContext;
|
|
AudioDevice = audioDevice;
|
|
State = PlaybackState.Stopped;
|
|
ReleasedBuffers = new ConcurrentQueue<long>();
|
|
|
|
m_Buffer = new SoundIoRingBuffer();
|
|
m_ReservedBuffers = new ConcurrentQueue<SoundIoBuffer>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Opens the audio track with the specified parameters
|
|
/// </summary>
|
|
/// <param name="sampleRate">The requested sample rate of the track</param>
|
|
/// <param name="hardwareChannels">The requested hardware channels</param>
|
|
/// <param name="virtualChannels">The requested virtual channels</param>
|
|
/// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
|
|
/// <param name="format">The requested sample format of the track</param>
|
|
public void Open(
|
|
int sampleRate,
|
|
int hardwareChannels,
|
|
int virtualChannels,
|
|
ReleaseCallback callback,
|
|
SoundIOFormat format = SoundIOFormat.S16LE)
|
|
{
|
|
// Close any existing audio streams
|
|
if (AudioStream != null)
|
|
{
|
|
Close();
|
|
}
|
|
|
|
if (!AudioDevice.SupportsSampleRate(sampleRate))
|
|
{
|
|
throw new InvalidOperationException($"This sound device does not support a sample rate of {sampleRate}Hz");
|
|
}
|
|
|
|
if (!AudioDevice.SupportsFormat(format))
|
|
{
|
|
throw new InvalidOperationException($"This sound device does not support SoundIOFormat.{Enum.GetName(typeof(SoundIOFormat), format)}");
|
|
}
|
|
|
|
if (!AudioDevice.SupportsChannelCount(hardwareChannels))
|
|
{
|
|
throw new InvalidOperationException($"This sound device does not support channel count {hardwareChannels}");
|
|
}
|
|
|
|
_hardwareChannels = hardwareChannels;
|
|
_virtualChannels = virtualChannels;
|
|
|
|
AudioStream = AudioDevice.CreateOutStream();
|
|
|
|
AudioStream.Name = $"SwitchAudioTrack_{TrackID}";
|
|
AudioStream.Layout = SoundIOChannelLayout.GetDefault(hardwareChannels);
|
|
AudioStream.Format = format;
|
|
AudioStream.SampleRate = sampleRate;
|
|
|
|
AudioStream.WriteCallback = WriteCallback;
|
|
|
|
BufferReleased += callback;
|
|
|
|
AudioStream.Open();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This callback occurs when the sound device is ready to buffer more frames
|
|
/// </summary>
|
|
/// <param name="minFrameCount">The minimum amount of frames expected by the audio backend</param>
|
|
/// <param name="maxFrameCount">The maximum amount of frames that can be written to the audio backend</param>
|
|
private unsafe void WriteCallback(int minFrameCount, int maxFrameCount)
|
|
{
|
|
int bytesPerFrame = AudioStream.BytesPerFrame;
|
|
uint bytesPerSample = (uint)AudioStream.BytesPerSample;
|
|
|
|
int bufferedFrames = m_Buffer.Length / bytesPerFrame;
|
|
long bufferedSamples = m_Buffer.Length / bytesPerSample;
|
|
|
|
int frameCount = Math.Min(bufferedFrames, maxFrameCount);
|
|
|
|
if (frameCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SoundIOChannelAreas areas = AudioStream.BeginWrite(ref frameCount);
|
|
int channelCount = areas.ChannelCount;
|
|
|
|
byte[] samples = new byte[frameCount * bytesPerFrame];
|
|
|
|
m_Buffer.Read(samples, 0, samples.Length);
|
|
|
|
// This is a huge ugly block of code, but we save
|
|
// a significant amount of time over the generic
|
|
// loop that handles other channel counts.
|
|
|
|
// Mono
|
|
if (channelCount == 1)
|
|
{
|
|
SoundIOChannelArea area = areas.GetArea(0);
|
|
|
|
fixed (byte* srcptr = samples)
|
|
{
|
|
if (bytesPerSample == 1)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
|
|
|
|
area.Pointer += area.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 2)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
|
|
|
|
area.Pointer += area.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 4)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
|
|
|
|
area.Pointer += area.Step;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
|
|
|
|
area.Pointer += area.Step;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Stereo
|
|
else if (channelCount == 2)
|
|
{
|
|
SoundIOChannelArea area1 = areas.GetArea(0);
|
|
SoundIOChannelArea area2 = areas.GetArea(1);
|
|
|
|
fixed (byte* srcptr = samples)
|
|
{
|
|
if (bytesPerSample == 1)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
|
|
|
|
// Channel 2
|
|
((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 2)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
|
|
|
|
// Channel 2
|
|
((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 4)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
|
|
|
|
// Channel 2
|
|
((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 2
|
|
Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Surround
|
|
else if (channelCount == 6)
|
|
{
|
|
SoundIOChannelArea area1 = areas.GetArea(0);
|
|
SoundIOChannelArea area2 = areas.GetArea(1);
|
|
SoundIOChannelArea area3 = areas.GetArea(2);
|
|
SoundIOChannelArea area4 = areas.GetArea(3);
|
|
SoundIOChannelArea area5 = areas.GetArea(4);
|
|
SoundIOChannelArea area6 = areas.GetArea(5);
|
|
|
|
fixed (byte* srcptr = samples)
|
|
{
|
|
if (bytesPerSample == 1)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
|
|
|
|
// Channel 2
|
|
((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
|
|
|
|
// Channel 3
|
|
((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
|
|
|
|
// Channel 4
|
|
((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
|
|
|
|
// Channel 5
|
|
((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
|
|
|
|
// Channel 6
|
|
((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
area3.Pointer += area3.Step;
|
|
area4.Pointer += area4.Step;
|
|
area5.Pointer += area5.Step;
|
|
area6.Pointer += area6.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 2)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
|
|
|
|
// Channel 2
|
|
((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
|
|
|
|
// Channel 3
|
|
((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
|
|
|
|
// Channel 4
|
|
((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
|
|
|
|
// Channel 5
|
|
((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
|
|
|
|
// Channel 6
|
|
((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
area3.Pointer += area3.Step;
|
|
area4.Pointer += area4.Step;
|
|
area5.Pointer += area5.Step;
|
|
area6.Pointer += area6.Step;
|
|
}
|
|
}
|
|
else if (bytesPerSample == 4)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
|
|
|
|
// Channel 2
|
|
((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
|
|
|
|
// Channel 3
|
|
((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
|
|
|
|
// Channel 4
|
|
((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
|
|
|
|
// Channel 5
|
|
((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
|
|
|
|
// Channel 6
|
|
((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
area3.Pointer += area3.Step;
|
|
area4.Pointer += area4.Step;
|
|
area5.Pointer += area5.Step;
|
|
area6.Pointer += area6.Step;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
// Channel 1
|
|
Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 2
|
|
Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 3
|
|
Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 4
|
|
Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 5
|
|
Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
|
|
|
|
// Channel 6
|
|
Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
|
|
|
|
area1.Pointer += area1.Step;
|
|
area2.Pointer += area2.Step;
|
|
area3.Pointer += area3.Step;
|
|
area4.Pointer += area4.Step;
|
|
area5.Pointer += area5.Step;
|
|
area6.Pointer += area6.Step;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Every other channel count
|
|
else
|
|
{
|
|
SoundIOChannelArea[] channels = new SoundIOChannelArea[channelCount];
|
|
|
|
// Obtain the channel area for each channel
|
|
for (int i = 0; i < channelCount; i++)
|
|
{
|
|
channels[i] = areas.GetArea(i);
|
|
}
|
|
|
|
fixed (byte* srcptr = samples)
|
|
{
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
for (int channel = 0; channel < areas.ChannelCount; channel++)
|
|
{
|
|
// Copy channel by channel, frame by frame. This is slow!
|
|
Unsafe.CopyBlockUnaligned((byte*)channels[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
|
|
|
|
channels[channel].Pointer += channels[channel].Step;
|
|
}
|
|
}
|
|
}
|
|
|
|
AudioStream.EndWrite();
|
|
|
|
PlayedSampleCount += (ulong)samples.Length;
|
|
|
|
UpdateReleasedBuffers(samples.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases any buffers that have been fully written to the output device
|
|
/// </summary>
|
|
/// <param name="bytesRead">The amount of bytes written in the last device write</param>
|
|
private void UpdateReleasedBuffers(int bytesRead)
|
|
{
|
|
bool bufferReleased = false;
|
|
|
|
while (bytesRead > 0)
|
|
{
|
|
if (m_ReservedBuffers.TryPeek(out SoundIoBuffer buffer))
|
|
{
|
|
if (buffer.Length > bytesRead)
|
|
{
|
|
buffer.Length -= bytesRead;
|
|
bytesRead = 0;
|
|
}
|
|
else
|
|
{
|
|
bufferReleased = true;
|
|
bytesRead -= buffer.Length;
|
|
|
|
m_ReservedBuffers.TryDequeue(out buffer);
|
|
ReleasedBuffers.Enqueue(buffer.Tag);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bufferReleased)
|
|
{
|
|
OnBufferReleased();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts audio playback
|
|
/// </summary>
|
|
public void Start()
|
|
{
|
|
if (AudioStream == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AudioStream.Start();
|
|
AudioStream.Pause(false);
|
|
AudioContext.FlushEvents();
|
|
State = PlaybackState.Playing;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops audio playback
|
|
/// </summary>
|
|
public void Stop()
|
|
{
|
|
if (AudioStream == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AudioStream.Pause(true);
|
|
AudioContext.FlushEvents();
|
|
State = PlaybackState.Stopped;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Appends an audio buffer to the tracks internal ring buffer
|
|
/// </summary>
|
|
/// <typeparam name="T">The audio sample type</typeparam>
|
|
/// <param name="bufferTag">The unqiue tag of the buffer being appended</param>
|
|
/// <param name="buffer">The buffer to append</param>
|
|
public void AppendBuffer<T>(long bufferTag, T[] buffer) where T: struct
|
|
{
|
|
if (AudioStream == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int sampleSize = Unsafe.SizeOf<T>();
|
|
int targetSize = sampleSize * buffer.Length;
|
|
|
|
// Do we need to downmix?
|
|
if (_hardwareChannels != _virtualChannels)
|
|
{
|
|
if (sampleSize != sizeof(short))
|
|
{
|
|
throw new NotImplementedException("Downmixing formats other than PCM16 is not supported!");
|
|
}
|
|
|
|
short[] downmixedBuffer;
|
|
|
|
ReadOnlySpan<short> bufferPCM16 = MemoryMarshal.Cast<T, short>(buffer);
|
|
|
|
if (_virtualChannels == 6)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixSurroundToStereo(bufferPCM16);
|
|
|
|
if (_hardwareChannels == 1)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixStereoToMono(downmixedBuffer);
|
|
}
|
|
}
|
|
else if (_virtualChannels == 2)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixStereoToMono(bufferPCM16);
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException($"Downmixing from {_virtualChannels} to {_hardwareChannels} not implemented!");
|
|
}
|
|
|
|
targetSize = sampleSize * downmixedBuffer.Length;
|
|
|
|
// Copy the memory to our ring buffer
|
|
m_Buffer.Write(downmixedBuffer, 0, targetSize);
|
|
|
|
// Keep track of "buffered" buffers
|
|
m_ReservedBuffers.Enqueue(new SoundIoBuffer(bufferTag, targetSize));
|
|
}
|
|
else
|
|
{
|
|
// Copy the memory to our ring buffer
|
|
m_Buffer.Write(buffer, 0, targetSize);
|
|
|
|
// Keep track of "buffered" buffers
|
|
m_ReservedBuffers.Enqueue(new SoundIoBuffer(bufferTag, targetSize));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a value indicating whether the specified buffer is currently reserved by the track
|
|
/// </summary>
|
|
/// <param name="bufferTag">The buffer tag to check</param>
|
|
public bool ContainsBuffer(long bufferTag)
|
|
{
|
|
return m_ReservedBuffers.Any(x => x.Tag == bufferTag);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush all track buffers
|
|
/// </summary>
|
|
public bool FlushBuffers()
|
|
{
|
|
m_Buffer.Clear();
|
|
|
|
if (m_ReservedBuffers.Count > 0)
|
|
{
|
|
foreach (var buffer in m_ReservedBuffers)
|
|
{
|
|
ReleasedBuffers.Enqueue(buffer.Tag);
|
|
}
|
|
|
|
OnBufferReleased();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Closes the <see cref="SoundIoAudioTrack"/>
|
|
/// </summary>
|
|
public void Close()
|
|
{
|
|
if (AudioStream != null)
|
|
{
|
|
AudioStream.Pause(true);
|
|
AudioStream.Dispose();
|
|
}
|
|
|
|
m_Buffer.Clear();
|
|
OnBufferReleased();
|
|
ReleasedBuffers.Clear();
|
|
|
|
State = PlaybackState.Stopped;
|
|
AudioStream = null;
|
|
BufferReleased = null;
|
|
}
|
|
|
|
private void OnBufferReleased()
|
|
{
|
|
BufferReleased?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the unmanaged resources used by the <see cref="SoundIoAudioTrack" />
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
~SoundIoAudioTrack()
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
}
|