mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-29 01:35:47 +00:00
923089a298
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|
{
|
|
struct TextureSetDataSliceRegionCommand : IGALCommand
|
|
{
|
|
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
|
private TableRef<ThreadedTexture> _texture;
|
|
private TableRef<byte[]> _data;
|
|
private int _layer;
|
|
private int _level;
|
|
private Rectangle<int> _region;
|
|
|
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
|
{
|
|
_texture = texture;
|
|
_data = data;
|
|
_layer = layer;
|
|
_level = level;
|
|
_region = region;
|
|
}
|
|
|
|
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
ThreadedTexture texture = command._texture.Get(threaded);
|
|
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
|
}
|
|
}
|
|
}
|