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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/Buffer/BufferDisposeCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

19 lines
640 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
{
public CommandType CommandType => CommandType.BufferDispose;
private BufferHandle _buffer;
public void Set(BufferHandle buffer)
{
_buffer = buffer;
}
public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
threaded.Buffers.UnassignBuffer(command._buffer);
}
}
}