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Ryujinx/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

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C#

using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
static class KConditionVariable
{
public static void Wait(Horizon system, LinkedList<KThread> threadList, object mutex, long timeout)
{
KThread currentThread = system.Scheduler.GetCurrentThread();
system.CriticalSection.Enter();
Monitor.Exit(mutex);
currentThread.Withholder = threadList;
currentThread.Reschedule(ThreadSchedState.Paused);
currentThread.WithholderNode = threadList.AddLast(currentThread);
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
threadList.Remove(currentThread.WithholderNode);
currentThread.Reschedule(ThreadSchedState.Running);
currentThread.Withholder = null;
system.CriticalSection.Leave();
}
else
{
if (timeout > 0)
{
system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
}
system.CriticalSection.Leave();
if (timeout > 0)
{
system.TimeManager.UnscheduleFutureInvocation(currentThread);
}
}
Monitor.Enter(mutex);
}
public static void NotifyAll(Horizon system, LinkedList<KThread> threadList)
{
system.CriticalSection.Enter();
LinkedListNode<KThread> node = threadList.First;
for (; node != null; node = threadList.First)
{
KThread thread = node.Value;
threadList.Remove(thread.WithholderNode);
thread.Withholder = null;
thread.Reschedule(ThreadSchedState.Running);
}
system.CriticalSection.Leave();
}
}
}