mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 17:25:48 +00:00
21c9ac6240
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
14 lines
No EOL
456 B
C#
14 lines
No EOL
456 B
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
static class Constants
|
|
{
|
|
public const int ConstantBufferSize = 0x10000; // In bytes
|
|
|
|
public const int MaxAttributes = 16;
|
|
public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
|
|
|
|
public const int NvnBaseVertexByteOffset = 0x640;
|
|
public const int NvnBaseInstanceByteOffset = 0x644;
|
|
public const int NvnDrawIndexByteOffset = 0x648;
|
|
}
|
|
} |