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Ryujinx/Ryujinx.Memory.Tests/MultiRegionTrackingTests.cs
riperiperi 12a7a2ead8
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00

403 lines
16 KiB
C#

using NUnit.Framework;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Memory.Tests
{
public class MultiRegionTrackingTests
{
private const int RndCnt = 3;
private const ulong MemorySize = 0x8000;
private const int PageSize = 4096;
private MemoryBlock _memoryBlock;
private MemoryTracking _tracking;
private MockVirtualMemoryManager _memoryManager;
[SetUp]
public void Setup()
{
_memoryBlock = new MemoryBlock(MemorySize);
_memoryManager = new MockVirtualMemoryManager(MemorySize, PageSize);
_tracking = new MemoryTracking(_memoryManager, PageSize);
}
[TearDown]
public void Teardown()
{
_memoryBlock.Dispose();
}
private IMultiRegionHandle GetGranular(bool smart, ulong address, ulong size, ulong granularity)
{
return smart ?
_tracking.BeginSmartGranularTracking(address, size, granularity) :
(IMultiRegionHandle)_tracking.BeginGranularTracking(address, size, null, granularity);
}
private void RandomOrder(Random random, List<int> indices, Action<int> action)
{
List<int> choices = indices.ToList();
while (choices.Count > 0)
{
int choice = random.Next(choices.Count);
action(choices[choice]);
choices.RemoveAt(choice);
}
}
private int ExpectQueryInOrder(IMultiRegionHandle handle, ulong startAddress, ulong size, Func<ulong, bool> addressPredicate)
{
int regionCount = 0;
ulong lastAddress = startAddress;
handle.QueryModified(startAddress, size, (address, range) =>
{
Assert.IsTrue(addressPredicate(address)); // Written pages must be even.
Assert.GreaterOrEqual(address, lastAddress); // Must be signalled in ascending order, regardless of write order.
lastAddress = address;
regionCount++;
});
return regionCount;
}
private int ExpectQueryInOrder(IMultiRegionHandle handle, ulong startAddress, ulong size, Func<ulong, bool> addressPredicate, int sequenceNumber)
{
int regionCount = 0;
ulong lastAddress = startAddress;
handle.QueryModified(startAddress, size, (address, range) =>
{
Assert.IsTrue(addressPredicate(address)); // Written pages must be even.
Assert.GreaterOrEqual(address, lastAddress); // Must be signalled in ascending order, regardless of write order.
lastAddress = address;
regionCount++;
}, sequenceNumber);
return regionCount;
}
private void PreparePages(IMultiRegionHandle handle, int pageCount, ulong address = 0)
{
Random random = new Random();
// Make sure the list has minimum granularity (smart region changes granularity based on requested ranges)
RandomOrder(random, Enumerable.Range(0, pageCount).ToList(), (i) =>
{
ulong resultAddress = ulong.MaxValue;
handle.QueryModified((ulong)i * PageSize + address, PageSize, (address, range) =>
{
resultAddress = address;
});
Assert.AreEqual(resultAddress, (ulong)i * PageSize + address);
});
}
[Test]
public void DirtyRegionOrdering([Values] bool smart)
{
const int pageCount = 32;
IMultiRegionHandle handle = GetGranular(smart, 0, PageSize * pageCount, PageSize);
Random random = new Random();
PreparePages(handle, pageCount);
IEnumerable<int> halfRange = Enumerable.Range(0, pageCount / 2);
List<int> odd = halfRange.Select(x => x * 2 + 1).ToList();
List<int> even = halfRange.Select(x => x * 2).ToList();
// Write to all the odd pages.
RandomOrder(random, odd, (i) =>
{
_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
});
int oddRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 1);
Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
// Write to all the even pages.
RandomOrder(random, even, (i) =>
{
_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
});
int evenRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 0);
Assert.AreEqual(evenRegionCount, pageCount / 2);
}
[Test]
public void SequenceNumber([Values] bool smart)
{
// The sequence number can be used to ignore dirty flags, and defer their consumption until later.
// If a user consumes a dirty flag with sequence number 1, then there is a write to the protected region,
// the dirty flag will not be acknowledged until the sequence number is 2.
// This is useful for situations where we know that the data was complete when the sequence number was set.
// ...essentially, when that data can only be updated on a future sequence number.
const int pageCount = 32;
IMultiRegionHandle handle = GetGranular(smart, 0, PageSize * pageCount, PageSize);
PreparePages(handle, pageCount);
Random random = new Random();
IEnumerable<int> halfRange = Enumerable.Range(0, pageCount / 2);
List<int> odd = halfRange.Select(x => x * 2 + 1).ToList();
List<int> even = halfRange.Select(x => x * 2).ToList();
// Write to all the odd pages.
RandomOrder(random, odd, (i) =>
{
_tracking.VirtualMemoryEvent((ulong)i * PageSize, PageSize, true);
});
int oddRegionCount = 0;
// Track with sequence number 1. Future dirty flags should only be consumed with sequence number != 1.
// Only track the odd pages, so the even ones don't have their sequence number set.
foreach (int index in odd)
{
handle.QueryModified((ulong)index * PageSize, PageSize, (address, range) =>
{
oddRegionCount++;
}, 1);
}
Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
// Write to all pages.
_tracking.VirtualMemoryEvent(0, PageSize * pageCount, true);
// Only the even regions should be reported for sequence number 1.
int evenRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 0, 1);
Assert.AreEqual(evenRegionCount, pageCount / 2); // Must have written to all even pages.
oddRegionCount = 0;
handle.QueryModified(0, PageSize * pageCount, (address, range) => { oddRegionCount++; }, 1);
Assert.AreEqual(oddRegionCount, 0); // Sequence number has not changed, so found no dirty subregions.
// With sequence number 2, all all pages should be reported as modified.
oddRegionCount = ExpectQueryInOrder(handle, 0, PageSize * pageCount, (address) => (address / PageSize) % 2 == 1, 2);
Assert.AreEqual(oddRegionCount, pageCount / 2); // Must have written to all odd pages.
}
[Test]
public void SmartRegionTracking()
{
// Smart multi region handles dynamically change their tracking granularity based on QueryMemory calls.
// This can save on reprotects on larger resources.
const int pageCount = 32;
IMultiRegionHandle handle = GetGranular(true, 0, PageSize * pageCount, PageSize);
// Query some large regions to prep the subdivision of the tracking region.
int[] regionSizes = new int[] { 6, 4, 3, 2, 6, 1 };
ulong address = 0;
for (int i = 0; i < regionSizes.Length; i++)
{
int region = regionSizes[i];
handle.QueryModified(address, (ulong)(PageSize * region), (address, size) => { });
// There should be a gap between regions,
// So that they don't combine and we can see the full effects.
address += (ulong)(PageSize * (region + 1));
}
// Clear modified.
handle.QueryModified((address, size) => { });
// Trigger each region with a 1 byte write.
address = 0;
for (int i = 0; i < regionSizes.Length; i++)
{
int region = regionSizes[i];
_tracking.VirtualMemoryEvent(address, 1, true);
address += (ulong)(PageSize * (region + 1));
}
int regionInd = 0;
ulong expectedAddress = 0;
// Expect each region to trigger in its entirety, in address ascending order.
handle.QueryModified((address, size) => {
int region = regionSizes[regionInd++];
Assert.AreEqual(address, expectedAddress);
Assert.AreEqual(size, (ulong)(PageSize * region));
expectedAddress += (ulong)(PageSize * (region + 1));
});
}
[Test]
public void DisposeMultiHandles([Values] bool smart)
{
// Create and initialize two overlapping Multi Region Handles, with PageSize granularity.
const int pageCount = 32;
const int overlapStart = 16;
Assert.AreEqual(0, _tracking.GetRegionCount());
IMultiRegionHandle handleLow = GetGranular(smart, 0, PageSize * pageCount, PageSize);
PreparePages(handleLow, pageCount);
Assert.AreEqual(pageCount, _tracking.GetRegionCount());
IMultiRegionHandle handleHigh = GetGranular(smart, PageSize * overlapStart, PageSize * pageCount, PageSize);
PreparePages(handleHigh, pageCount, PageSize * overlapStart);
// Combined pages (and assuming overlapStart <= pageCount) should be pageCount after overlapStart.
int totalPages = overlapStart + pageCount;
Assert.AreEqual(totalPages, _tracking.GetRegionCount());
handleLow.Dispose(); // After disposing one, the pages for the other remain.
Assert.AreEqual(pageCount, _tracking.GetRegionCount());
handleHigh.Dispose(); // After disposing the other, there are no pages left.
Assert.AreEqual(0, _tracking.GetRegionCount());
}
[Test]
public void InheritHandles()
{
// Test merging the following into a granular region handle:
// - 3x gap (creates new granular handles)
// - 3x from multiregion: not dirty, dirty and with action
// - 2x gap
// - 3x single page: not dirty, dirty and with action
// - 3x two page: not dirty, dirty and with action (handle is not reused, but its state is copied to the granular handles)
// - 1x gap
// For a total of 18 pages.
bool[] actionsTriggered = new bool[3];
MultiRegionHandle granular = _tracking.BeginGranularTracking(PageSize * 3, PageSize * 3, null, PageSize);
PreparePages(granular, 3, PageSize * 3);
// Write to the second handle in the multiregion.
_tracking.VirtualMemoryEvent(PageSize * 4, PageSize, true);
// Add an action to the third handle in the multiregion.
granular.RegisterAction(PageSize * 5, PageSize, (_, _) => { actionsTriggered[0] = true; });
RegionHandle[] singlePages = new RegionHandle[3];
for (int i = 0; i < 3; i++)
{
singlePages[i] = _tracking.BeginTracking(PageSize * (8 + (ulong)i), PageSize);
singlePages[i].Reprotect();
}
// Write to the second handle.
_tracking.VirtualMemoryEvent(PageSize * 9, PageSize, true);
// Add an action to the third handle.
singlePages[2].RegisterAction((_, _) => { actionsTriggered[1] = true; });
RegionHandle[] doublePages = new RegionHandle[3];
for (int i = 0; i < 3; i++)
{
doublePages[i] = _tracking.BeginTracking(PageSize * (11 + (ulong)i * 2), PageSize * 2);
doublePages[i].Reprotect();
}
// Write to the second handle.
_tracking.VirtualMemoryEvent(PageSize * 13, PageSize * 2, true);
// Add an action to the third handle.
doublePages[2].RegisterAction((_, _) => { actionsTriggered[2] = true; });
// Finally, create a granular handle that inherits all these handles.
IEnumerable<IRegionHandle>[] handleGroups = new IEnumerable<IRegionHandle>[]
{
granular.GetHandles(),
singlePages,
doublePages
};
MultiRegionHandle combined = _tracking.BeginGranularTracking(0, PageSize * 18, handleGroups.SelectMany((handles) => handles), PageSize);
bool[] expectedDirty = new bool[]
{
true, true, true, // Gap.
false, true, false, // Multi-region.
true, true, // Gap.
false, true, false, // Individual handles.
false, false, true, true, false, false, // Double size handles.
true // Gap.
};
for (int i = 0; i < 18; i++)
{
bool modified = false;
combined.QueryModified(PageSize * (ulong)i, PageSize, (_, _) => { modified = true; });
Assert.AreEqual(expectedDirty[i], modified);
}
Assert.AreEqual(new bool[3], actionsTriggered);
_tracking.VirtualMemoryEvent(PageSize * 5, PageSize, false);
Assert.IsTrue(actionsTriggered[0]);
_tracking.VirtualMemoryEvent(PageSize * 10, PageSize, false);
Assert.IsTrue(actionsTriggered[1]);
_tracking.VirtualMemoryEvent(PageSize * 15, PageSize, false);
Assert.IsTrue(actionsTriggered[2]);
// The double page handles should be disposed, as they were split into granular handles.
foreach (RegionHandle doublePage in doublePages)
{
// These should have been disposed.
bool throws = false;
try
{
doublePage.Dispose();
}
catch (ObjectDisposedException)
{
throws = true;
}
Assert.IsTrue(throws);
}
IEnumerable<IRegionHandle> combinedHandles = combined.GetHandles();
Assert.AreEqual(handleGroups[0].ElementAt(0), combinedHandles.ElementAt(3));
Assert.AreEqual(handleGroups[0].ElementAt(1), combinedHandles.ElementAt(4));
Assert.AreEqual(handleGroups[0].ElementAt(2), combinedHandles.ElementAt(5));
Assert.AreEqual(singlePages[0], combinedHandles.ElementAt(8));
Assert.AreEqual(singlePages[1], combinedHandles.ElementAt(9));
Assert.AreEqual(singlePages[2], combinedHandles.ElementAt(10));
}
}
}