0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 15:05:47 +00:00
Ryujinx/Ryujinx.Ava/Ui/Windows/RumbleSettingsWindow.axaml.cs
Emmanuel Hansen 6e02cac952
Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00

58 lines
No EOL
2 KiB
C#

using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class RumbleSettingsWindow : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
{
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
InitializeComponent();
DataContext = _viewmodel;
}
public static async Task Show(ControllerSettingsViewModel viewmodel)
{
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
ContentDialog contentDialog = new ContentDialog
{
Title = LocaleManager.Instance["ControllerRumbleTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}
}