mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 18:15:46 +00:00
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
420 lines
12 KiB
C#
420 lines
12 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
|
using Ryujinx.HLE.HOS.Services.Time.Clock;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|
{
|
|
class BufferQueueConsumer
|
|
{
|
|
public BufferQueueCore Core { get; }
|
|
|
|
public BufferQueueConsumer(BufferQueueCore core)
|
|
{
|
|
Core = core;
|
|
}
|
|
|
|
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
int numAcquiredBuffers = 0;
|
|
|
|
for (int i = 0; i < Core.MaxBufferCountCached; i++)
|
|
{
|
|
if (Core.Slots[i].BufferState == BufferState.Acquired)
|
|
{
|
|
numAcquiredBuffers++;
|
|
}
|
|
}
|
|
|
|
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount)
|
|
{
|
|
bufferItem = null;
|
|
|
|
Logger.Debug?.Print(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
|
|
|
|
return Status.InvalidOperation;
|
|
}
|
|
|
|
if (Core.Queue.Count == 0)
|
|
{
|
|
bufferItem = null;
|
|
|
|
return Status.NoBufferAvailaible;
|
|
}
|
|
|
|
if (expectedPresent != 0)
|
|
{
|
|
// TODO: support this for advanced presenting.
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
bufferItem = Core.Queue[0];
|
|
|
|
if (Core.StillTracking(ref bufferItem))
|
|
{
|
|
Core.Slots[bufferItem.Slot].AcquireCalled = true;
|
|
Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
|
|
Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
|
|
Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
|
|
|
|
ulong targetFrameNumber = Core.Slots[bufferItem.Slot].FrameNumber;
|
|
|
|
for (int i = 0; i < Core.BufferHistory.Length; i++)
|
|
{
|
|
if (Core.BufferHistory[i].FrameNumber == targetFrameNumber)
|
|
{
|
|
Core.BufferHistory[i].State = BufferState.Acquired;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bufferItem.AcquireCalled)
|
|
{
|
|
bufferItem.GraphicBuffer.Reset();
|
|
}
|
|
|
|
Core.Queue.RemoveAt(0);
|
|
|
|
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
|
|
Core.SignalDequeueEvent();
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status DetachBuffer(int slot)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.IsAbandoned)
|
|
{
|
|
return Status.NoInit;
|
|
}
|
|
|
|
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
if (!Core.Slots[slot].RequestBufferCalled)
|
|
{
|
|
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
|
|
|
|
return Status.BadValue;
|
|
}
|
|
|
|
Core.FreeBufferLocked(slot);
|
|
Core.SignalDequeueEvent();
|
|
|
|
return Status.Success;
|
|
}
|
|
}
|
|
|
|
public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
int numAcquiredBuffers = 0;
|
|
|
|
int freeSlot = BufferSlotArray.InvalidBufferSlot;
|
|
|
|
for (int i = 0; i < Core.Slots.Length; i++)
|
|
{
|
|
if (Core.Slots[i].BufferState == BufferState.Acquired)
|
|
{
|
|
numAcquiredBuffers++;
|
|
}
|
|
else if (Core.Slots[i].BufferState == BufferState.Free)
|
|
{
|
|
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
|
|
{
|
|
freeSlot = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
|
|
{
|
|
slot = BufferSlotArray.InvalidBufferSlot;
|
|
|
|
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
|
|
|
|
return Status.InvalidOperation;
|
|
}
|
|
|
|
if (freeSlot == BufferSlotArray.InvalidBufferSlot)
|
|
{
|
|
slot = BufferSlotArray.InvalidBufferSlot;
|
|
|
|
return Status.NoMemory;
|
|
}
|
|
|
|
Core.UpdateMaxBufferCountCachedLocked(freeSlot);
|
|
|
|
slot = freeSlot;
|
|
|
|
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
|
|
|
|
Core.Slots[slot].BufferState = BufferState.Acquired;
|
|
Core.Slots[slot].AttachedByConsumer = true;
|
|
Core.Slots[slot].NeedsCleanupOnRelease = false;
|
|
Core.Slots[slot].Fence = AndroidFence.NoFence;
|
|
Core.Slots[slot].FrameNumber = 0;
|
|
Core.Slots[slot].AcquireCalled = false;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
|
|
{
|
|
if (slot < 0 || slot >= Core.Slots.Length)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
IProducerListener listener = null;
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.Slots[slot].FrameNumber != frameNumber)
|
|
{
|
|
return Status.StaleBufferSlot;
|
|
}
|
|
|
|
foreach (BufferItem item in Core.Queue)
|
|
{
|
|
if (item.Slot == slot)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
}
|
|
|
|
if (Core.Slots[slot].BufferState == BufferState.Acquired)
|
|
{
|
|
Core.Slots[slot].BufferState = BufferState.Free;
|
|
Core.Slots[slot].Fence = fence;
|
|
|
|
listener = Core.ProducerListener;
|
|
}
|
|
else if (Core.Slots[slot].NeedsCleanupOnRelease)
|
|
{
|
|
Core.Slots[slot].NeedsCleanupOnRelease = false;
|
|
|
|
return Status.StaleBufferSlot;
|
|
}
|
|
else
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
|
|
|
|
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
|
|
Core.SignalDequeueEvent();
|
|
}
|
|
|
|
listener?.OnBufferReleased();
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
|
|
{
|
|
if (consumerListener == null)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.IsAbandoned)
|
|
{
|
|
return Status.NoInit;
|
|
}
|
|
|
|
Core.ConsumerListener = consumerListener;
|
|
Core.ConsumerControlledByApp = controlledByApp;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status Disconnect()
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
if (!Core.IsConsumerConnectedLocked())
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
Core.IsAbandoned = true;
|
|
Core.ConsumerListener = null;
|
|
|
|
Core.Queue.Clear();
|
|
Core.FreeAllBuffersLocked();
|
|
Core.SignalDequeueEvent();
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status GetReleasedBuffers(out ulong slotMask)
|
|
{
|
|
slotMask = 0;
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.IsAbandoned)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
for (int slot = 0; slot < Core.Slots.Length; slot++)
|
|
{
|
|
if (!Core.Slots[slot].AcquireCalled)
|
|
{
|
|
slotMask |= 1UL << slot;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < Core.Queue.Count; i++)
|
|
{
|
|
if (Core.Queue[i].AcquireCalled)
|
|
{
|
|
slotMask &= ~(1UL << i);
|
|
}
|
|
}
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetDefaultBufferSize(uint width, uint height)
|
|
{
|
|
if (width == 0 || height == 0)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
Core.DefaultWidth = (int)width;
|
|
Core.DefaultHeight = (int)height;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetDefaultMaxBufferCount(int bufferMaxCount)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
|
|
}
|
|
}
|
|
|
|
public Status DisableAsyncBuffer()
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.IsConsumerConnectedLocked())
|
|
{
|
|
return Status.InvalidOperation;
|
|
}
|
|
|
|
Core.UseAsyncBuffer = false;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
|
|
{
|
|
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.IsProducerConnectedLocked())
|
|
{
|
|
return Status.InvalidOperation;
|
|
}
|
|
|
|
Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
Core.DefaultBufferFormat = defaultFormat;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetConsumerUsageBits(uint usage)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
Core.ConsumerUsageBits = usage;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetTransformHint(NativeWindowTransform transformHint)
|
|
{
|
|
lock (Core.Lock)
|
|
{
|
|
Core.TransformHint = transformHint;
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
|
|
public Status SetPresentTime(int slot, ulong frameNumber, TimeSpanType presentationTime)
|
|
{
|
|
if (slot < 0 || slot >= Core.Slots.Length)
|
|
{
|
|
return Status.BadValue;
|
|
}
|
|
|
|
lock (Core.Lock)
|
|
{
|
|
if (Core.Slots[slot].FrameNumber != frameNumber)
|
|
{
|
|
return Status.StaleBufferSlot;
|
|
}
|
|
|
|
if (Core.Slots[slot].PresentationTime.NanoSeconds == 0)
|
|
{
|
|
Core.Slots[slot].PresentationTime = presentationTime;
|
|
}
|
|
|
|
for (int i = 0; i < Core.BufferHistory.Length; i++)
|
|
{
|
|
if (Core.BufferHistory[i].FrameNumber == frameNumber)
|
|
{
|
|
Core.BufferHistory[i].PresentationTime = presentationTime;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Status.Success;
|
|
}
|
|
}
|
|
}
|