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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
AstOptimizer.cs Initial work 2020-01-09 02:13:00 +01:00
AstTextureOperation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
OperandInfo.cs Initial work 2020-01-09 02:13:00 +01:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredProgram.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
StructuredProgramContext.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
StructuredProgramInfo.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00