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Ryujinx/Ryujinx.HLE/HOS/Services/Mii/UtilityImpl.cs
Thog 3b531de670
Implement mii:u and mii:e entirely (#955)
* Implement mii:u and mii:e entirely

Co-authored-by: AcK77 <Acoustik666@gmail.com>

This commit implement the mii service accurately.

This is based on Ac_k work but was polished and updated to 7.x.

Please note that the following calls are partially implemented:

- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.

* Remove some debug leftovers

* Make it possible to load an arbitrary mii database from a Switch

* Address gdk's comments

* Reduce visibility of all the Mii code

* Address Ac_K's comments

* Remove the StructLayout of DatabaseSessionMetadata

* Add a missing line return in DatabaseSessionMetadata

* Misc fixes and style changes

* Fix some issues from last commit

* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)

* MountCounter should only be incremented when no error is reported

* Fix FixDatabase

Co-authored-by: Alex Barney <thealexbarney@gmail.com>
2020-03-02 09:56:01 +11:00

67 lines
1.6 KiB
C#

using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Time;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
namespace Ryujinx.HLE.HOS.Services.Mii
{
class UtilityImpl
{
private uint _x;
private uint _y;
private uint _z;
private uint _w;
public UtilityImpl()
{
_x = 123456789;
_y = 362436069;
TimeSpanType time = TimeManager.Instance.TickBasedSteadyClock.GetCurrentRawTimePoint(null);
_w = (uint)(time.NanoSeconds & uint.MaxValue);
_z = (uint)((time.NanoSeconds >> 32) & uint.MaxValue);
}
private uint GetRandom()
{
uint t = (_x ^ (_x << 11));
_x = _y;
_y = _z;
_z = _w;
_w = (_w ^ (_w >> 19)) ^ (t ^ (t >> 8));
return _w;
}
public int GetRandom(int end)
{
return (int)GetRandom((uint)end);
}
public uint GetRandom(uint end)
{
uint random = GetRandom();
return random - random / end * end;
}
public uint GetRandom(uint start, uint end)
{
uint random = GetRandom();
return random - random / (1 - start + end) * (1 - start + end) + start;
}
public int GetRandom(int start, int end)
{
return (int)GetRandom((uint)start, (uint)end);
}
public CreateId MakeCreateId()
{
return new CreateId(Guid.NewGuid().ToByteArray());
}
}
}