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c482718d2e
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption. |
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.. | ||
Types | ||
BufferItemConsumer.cs | ||
BufferQueue.cs | ||
BufferQueueConsumer.cs | ||
BufferQueueCore.cs | ||
BufferQueueProducer.cs | ||
BufferSlot.cs | ||
BufferSlotArray.cs | ||
ConsumerBase.cs | ||
HOSBinderDriverServer.cs | ||
IBinder.cs | ||
IConsumerListener.cs | ||
IFlattenable.cs | ||
IGraphicBufferProducer.cs | ||
IHOSBinderDriver.cs | ||
IProducerListener.cs | ||
NativeWindowApi.cs | ||
NativeWindowAttribute.cs | ||
NativeWindowScalingMode.cs | ||
NativeWindowTransform.cs | ||
Parcel.cs | ||
ParcelHeader.cs | ||
PixelFormat.cs | ||
Status.cs | ||
SurfaceFlinger.cs |