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https://github.com/GreemDev/Ryujinx.git
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259 lines
8.8 KiB
C#
259 lines
8.8 KiB
C#
using ARMeilleure.CodeGen.Optimizations;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System.Collections.Generic;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
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namespace ARMeilleure.CodeGen.X86
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{
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static class X86Optimizer
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{
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private const int MaxConstantUses = 10000;
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public static void RunPass(ControlFlowGraph cfg)
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{
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var constants = new Dictionary<ulong, Operand>();
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Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
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{
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// If the constant has many uses, we also force a new constant mov to be added, in order
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// to avoid overflow of the counts field (that is limited to 16 bits).
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if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
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{
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constant = Local(source.Type);
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Operation copyOp = Operation(Instruction.Copy, constant, source);
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block.Operations.AddBefore(operation, copyOp);
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constants[source.Value] = constant;
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}
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return constant;
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}
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for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
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{
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constants.Clear();
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Operation nextNode;
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for (Operation node = block.Operations.First; node != default; node = nextNode)
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{
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nextNode = node.ListNext;
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// Insert copies for constants that can't fit on a 32-bits immediate.
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// Doing this early unblocks a few optimizations.
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if (node.Instruction == Instruction.Add)
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{
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Operand src1 = node.GetSource(0);
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Operand src2 = node.GetSource(1);
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if (src1.Kind == OperandKind.Constant && (src1.Relocatable || CodeGenCommon.IsLongConst(src1)))
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{
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node.SetSource(0, GetConstantCopy(block, node, src1));
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}
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if (src2.Kind == OperandKind.Constant && (src2.Relocatable || CodeGenCommon.IsLongConst(src2)))
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{
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node.SetSource(1, GetConstantCopy(block, node, src2));
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}
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}
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// Try to fold something like:
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// shl rbx, 2
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// add rax, rbx
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// add rax, 0xcafe
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// mov rax, [rax]
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// Into:
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// mov rax, [rax+rbx*4+0xcafe]
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if (IsMemoryLoadOrStore(node.Instruction))
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{
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OperandType type;
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if (node.Destination != default)
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{
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type = node.Destination.Type;
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}
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else
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{
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type = node.GetSource(1).Type;
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}
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Operand memOp = GetMemoryOperandOrNull(node.GetSource(0), type);
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if (memOp != default)
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{
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node.SetSource(0, memOp);
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}
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}
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}
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}
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Optimizer.RemoveUnusedNodes(cfg);
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}
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private static Operand GetMemoryOperandOrNull(Operand addr, OperandType type)
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{
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Operand baseOp = addr;
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// First we check if the address is the result of a local X with 32-bits immediate
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// addition. If that is the case, then the baseOp is X, and the memory operand immediate
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// becomes the addition immediate. Otherwise baseOp keeps being the address.
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int imm = GetConstOp(ref baseOp);
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// Now we check if the baseOp is the result of a local Y with a local Z addition.
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// If that is the case, we now set baseOp to Y and indexOp to Z. We further check
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// if Z is the result of a left shift of local W by a value >= 0 and <= 3, if that
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// is the case, we set indexOp to W and adjust the scale value of the memory operand
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// to match that of the left shift.
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// There is one missed case, which is the address being a shift result, but this is
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// probably not worth optimizing as it should never happen.
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(Operand indexOp, Multiplier scale) = GetIndexOp(ref baseOp);
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// If baseOp is still equal to address, then there's nothing that can be optimized.
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if (baseOp == addr)
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{
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return default;
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}
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if (imm == 0 && scale == Multiplier.x1 && indexOp != default)
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{
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imm = GetConstOp(ref indexOp);
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}
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return MemoryOp(type, baseOp, indexOp, scale, imm);
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}
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private static int GetConstOp(ref Operand baseOp)
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{
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Operation operation = GetAsgOpWithInst(baseOp, Instruction.Add);
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if (operation == default)
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{
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return 0;
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}
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Operand src1 = operation.GetSource(0);
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Operand src2 = operation.GetSource(1);
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Operand constOp;
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Operand otherOp;
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if (src1.Kind == OperandKind.Constant && src2.Kind == OperandKind.LocalVariable)
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{
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constOp = src1;
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otherOp = src2;
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}
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else if (src1.Kind == OperandKind.LocalVariable && src2.Kind == OperandKind.Constant)
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{
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constOp = src2;
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otherOp = src1;
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}
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else
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{
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return 0;
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}
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// If we have addition by 64-bits constant, then we can't optimize it further,
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// as we can't encode a 64-bits immediate on the memory operand.
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if (CodeGenCommon.IsLongConst(constOp))
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{
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return 0;
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}
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baseOp = otherOp;
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return constOp.AsInt32();
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}
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private static (Operand, Multiplier) GetIndexOp(ref Operand baseOp)
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{
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Operand indexOp = default;
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Multiplier scale = Multiplier.x1;
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Operation addOp = GetAsgOpWithInst(baseOp, Instruction.Add);
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if (addOp == default)
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{
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return (indexOp, scale);
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}
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Operand src1 = addOp.GetSource(0);
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Operand src2 = addOp.GetSource(1);
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if (src1.Kind != OperandKind.LocalVariable || src2.Kind != OperandKind.LocalVariable)
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{
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return (indexOp, scale);
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}
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baseOp = src1;
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indexOp = src2;
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Operation shlOp = GetAsgOpWithInst(src1, Instruction.ShiftLeft);
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bool indexOnSrc2 = false;
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if (shlOp == default)
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{
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shlOp = GetAsgOpWithInst(src2, Instruction.ShiftLeft);
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indexOnSrc2 = true;
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}
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if (shlOp != default)
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{
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Operand shSrc = shlOp.GetSource(0);
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Operand shift = shlOp.GetSource(1);
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if (shSrc.Kind == OperandKind.LocalVariable && shift.Kind == OperandKind.Constant && shift.Value <= 3)
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{
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scale = shift.Value switch
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{
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1 => Multiplier.x2,
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2 => Multiplier.x4,
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3 => Multiplier.x8,
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_ => Multiplier.x1
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};
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baseOp = indexOnSrc2 ? src1 : src2;
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indexOp = shSrc;
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}
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}
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return (indexOp, scale);
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}
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private static Operation GetAsgOpWithInst(Operand op, Instruction inst)
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{
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// If we have multiple assignments, folding is not safe
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// as the value may be different depending on the
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// control flow path.
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if (op.AssignmentsCount != 1)
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{
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return default;
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}
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Operation asgOp = op.Assignments[0];
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if (asgOp.Instruction != inst)
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{
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return default;
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}
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return asgOp;
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}
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private static bool IsMemoryLoadOrStore(Instruction inst)
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{
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return inst == Instruction.Load ||
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inst == Instruction.Load16 ||
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inst == Instruction.Load8 ||
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inst == Instruction.Store ||
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inst == Instruction.Store16 ||
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inst == Instruction.Store8;
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}
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}
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}
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