0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 17:25:48 +00:00
Ryujinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
Mary f41687f4c1
hle: Make Ryujinx.HLE project entirely safe (#2789)
* Remove a bit of unsafety around

* Regenerate StructArrayHelpers with a max element value of 256

* hle: remove unsafe marker from all struct that had it

* hle: make SoftwareKeyboardRenderer.TryCopyTo safe

* hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj

* Revert "Regenerate StructArrayHelpers with a max element value of 256"

This reverts commit f32a6e5be094f50571970eb1116b65c080781d05.

* Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution

* Use ByteArray more

* Add some missing spaces on Pack = 1 for various structs

* Fix broken logic for TryCopyTo

* Address gdkchan's comment

* Address gdkchan's comment
2021-11-01 19:38:13 -03:00

220 lines
7 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
{
public const int InputTextLength = SoftwareKeyboardCalcEx.InputTextLength;
public uint Unknown;
/// <summary>
/// The size of the Calc struct, as reported by the process communicating with the applet.
/// </summary>
public ushort Size;
public byte Unknown1;
public byte Unknown2;
/// <summary>
/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
/// using the data provided with the Calc structure.
/// </summary>
public KeyboardCalcFlags Flags;
/// <summary>
/// The original parameters used when initializing the keyboard applet.
/// Flag: 0x1
/// </summary>
public SoftwareKeyboardInitialize Initialize;
/// <summary>
/// The audio volume used by the sound effects of the keyboard.
/// Flag: 0x2
/// </summary>
public float Volume;
/// <summary>
/// The initial position of the text cursor (caret) in the provided input text.
/// Flag: 0x10
/// </summary>
public int CursorPos;
/// <summary>
/// Appearance configurations for the on-screen keyboard.
/// </summary>
public SoftwareKeyboardAppear Appear;
/// <summary>
/// The initial input text to be used by the software keyboard.
/// Flag: 0x8
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
/// <summary>
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
/// Flag: 0x20
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
public byte Unknown3;
/// <summary>
/// [5.0.0+] Enable the backspace key in the software keyboard.
/// Flag: 0x8000
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
public short Unknown4;
public byte Unknown5;
/// <summary>
/// Flag: 0x200
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool KeytopAsFloating;
/// <summary>
/// Flag: 0x100
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool FooterScalable;
/// <summary>
/// Flag: 0x100
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool AlphaEnabledInInputMode;
/// <summary>
/// Flag: 0x100
/// </summary>
public byte InputModeFadeType;
/// <summary>
/// When set, the software keyboard ignores touch input.
/// Flag: 0x200
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool TouchDisabled;
/// <summary>
/// When set, the software keyboard ignores hardware keyboard commands.
/// Flag: 0x800
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float KeytopScale0;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float KeytopScale1;
public float KeytopTranslate0;
public float KeytopTranslate1;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x100
/// </summary>
public float KeytopBgAlpha;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x100
/// </summary>
public float FooterBgAlpha;
/// <summary>
/// Default value is 1.0.
/// Flag: 0x200
/// </summary>
public float BalloonScale;
public float Unknown8;
public uint Unknown9;
public uint Unknown10;
public uint Unknown11;
/// <summary>
/// [5.0.0+] Enable sound effect.
/// Flag: Enable: 0x2000
/// Disable: 0x4000
/// </summary>
public byte SeGroup;
/// <summary>
/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
/// </summary>
public byte TriggerFlag;
/// <summary>
/// [6.0.0+] Always set to zero.
/// </summary>
public byte Trigger;
public byte Padding;
public SoftwareKeyboardCalcEx ToExtended()
{
SoftwareKeyboardCalcEx calc = new SoftwareKeyboardCalcEx();
calc.Unknown = Unknown;
calc.Size = Size;
calc.Unknown1 = Unknown1;
calc.Unknown2 = Unknown2;
calc.Flags = Flags;
calc.Initialize = Initialize;
calc.Volume = Volume;
calc.CursorPos = CursorPos;
calc.Appear = Appear.ToExtended();
calc.InputText = InputText;
calc.UseUtf8 = UseUtf8;
calc.Unknown3 = Unknown3;
calc.BackspaceEnabled = BackspaceEnabled;
calc.Unknown4 = Unknown4;
calc.Unknown5 = Unknown5;
calc.KeytopAsFloating = KeytopAsFloating;
calc.FooterScalable = FooterScalable;
calc.AlphaEnabledInInputMode = AlphaEnabledInInputMode;
calc.InputModeFadeType = InputModeFadeType;
calc.TouchDisabled = TouchDisabled;
calc.HardwareKeyboardDisabled = HardwareKeyboardDisabled;
calc.Unknown6 = Unknown6;
calc.Unknown7 = Unknown7;
calc.KeytopScale0 = KeytopScale0;
calc.KeytopScale1 = KeytopScale1;
calc.KeytopTranslate0 = KeytopTranslate0;
calc.KeytopTranslate1 = KeytopTranslate1;
calc.KeytopBgAlpha = KeytopBgAlpha;
calc.FooterBgAlpha = FooterBgAlpha;
calc.BalloonScale = BalloonScale;
calc.Unknown8 = Unknown8;
calc.Unknown9 = Unknown9;
calc.Unknown10 = Unknown10;
calc.Unknown11 = Unknown11;
calc.SeGroup = SeGroup;
calc.TriggerFlag = TriggerFlag;
calc.Trigger = Trigger;
return calc;
}
}
}