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Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
2021-08-11 22:13:48 -03:00
..
ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
StateUpdater.cs Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 2021-08-11 22:13:48 -03:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
ThreedClassState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00