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Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/PlayState.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

9 lines
159 B
C#

namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
enum PlayState : byte
{
Playing = 0,
Stopped = 1,
Paused = 2
}
}