mirror of
https://github.com/GreemDev/Ryujinx.git
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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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namespace Ryujinx.HLE.Utilities
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{
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static class StringUtils
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{
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public static byte[] GetFixedLengthBytes(string InputString, int Size, Encoding Encoding)
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{
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InputString = InputString + "\0";
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int BytesCount = Encoding.GetByteCount(InputString);
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byte[] Output = new byte[Size];
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if (BytesCount < Size)
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{
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Encoding.GetBytes(InputString, 0, InputString.Length, Output, 0);
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}
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else
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{
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int NullSize = Encoding.GetByteCount("\0");
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Output = Encoding.GetBytes(InputString);
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Array.Resize(ref Output, Size - NullSize);
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Output = Output.Concat(Encoding.GetBytes("\0")).ToArray();
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}
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return Output;
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}
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public static byte[] HexToBytes(string HexString)
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{
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//Ignore last charactor if HexLength % 2 != 0.
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int BytesInHex = HexString.Length / 2;
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byte[] Output = new byte[BytesInHex];
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for (int Index = 0; Index < BytesInHex; Index++)
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{
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Output[Index] = byte.Parse(HexString.Substring(Index * 2, 2), NumberStyles.HexNumber);
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}
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return Output;
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}
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}
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}
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