mirror of
https://github.com/GreemDev/Ryujinx.git
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801b71a128
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
88 lines
3.5 KiB
C#
88 lines
3.5 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System.Collections.ObjectModel;
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namespace Ryujinx.Graphics.Vulkan
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{
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static class PipelineLayoutFactory
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{
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public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
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VulkanRenderer gd,
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Device device,
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ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
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bool usePushDescriptors)
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{
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DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
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bool isMoltenVk = gd.IsMoltenVk;
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for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
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{
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ResourceDescriptorCollection rdc = setDescriptors[setIndex];
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ResourceStages activeStages = ResourceStages.None;
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if (isMoltenVk)
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{
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for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
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{
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activeStages |= rdc.Descriptors[descIndex].Stages;
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}
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}
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DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
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for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
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{
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ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
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ResourceStages stages = descriptor.Stages;
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if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
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{
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// There's a bug on MoltenVK where using the same buffer across different stages
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// causes invalid resource errors, allow the binding on all active stages as workaround.
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stages = activeStages;
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}
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layoutBindings[descIndex] = new DescriptorSetLayoutBinding
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{
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Binding = (uint)descriptor.Binding,
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DescriptorType = descriptor.Type.Convert(),
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DescriptorCount = (uint)descriptor.Count,
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StageFlags = stages.Convert(),
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};
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}
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fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
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{
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var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
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{
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SType = StructureType.DescriptorSetLayoutCreateInfo,
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PBindings = pLayoutBindings,
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BindingCount = (uint)layoutBindings.Length,
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Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
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};
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gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
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}
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}
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PipelineLayout layout;
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fixed (DescriptorSetLayout* pLayouts = layouts)
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{
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var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo
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{
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SType = StructureType.PipelineLayoutCreateInfo,
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PSetLayouts = pLayouts,
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SetLayoutCount = (uint)layouts.Length,
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};
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gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
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}
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return (layouts, layout);
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}
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}
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}
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