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Ryujinx/Ryujinx.Graphics/NvGpuEngineP2mfReg.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

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388 B
C#

namespace Ryujinx.Graphics
{
enum NvGpuEngineP2mfReg
{
LineLengthIn = 0x60,
LineCount = 0x61,
DstAddress = 0x62,
DstPitch = 0x64,
DstBlockDim = 0x65,
DstWidth = 0x66,
DstHeight = 0x67,
DstDepth = 0x68,
DstZ = 0x69,
DstX = 0x6a,
DstY = 0x6b
}
}