mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 11:15:47 +00:00
a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
43 lines
No EOL
1.4 KiB
C#
43 lines
No EOL
1.4 KiB
C#
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.Utilities;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Arp
|
|
{
|
|
class ApplicationLaunchProperty
|
|
{
|
|
public long TitleId;
|
|
public int Version;
|
|
public byte BaseGameStorageId;
|
|
public byte UpdateGameStorageId;
|
|
public short Padding;
|
|
|
|
public static ApplicationLaunchProperty Default
|
|
{
|
|
get
|
|
{
|
|
return new ApplicationLaunchProperty
|
|
{
|
|
TitleId = 0x00,
|
|
Version = 0x00,
|
|
BaseGameStorageId = (byte)StorageId.NandSystem,
|
|
UpdateGameStorageId = (byte)StorageId.None
|
|
};
|
|
}
|
|
}
|
|
|
|
public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
|
|
{
|
|
// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
|
|
// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
|
|
|
|
return new ApplicationLaunchProperty
|
|
{
|
|
TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
|
|
Version = 0x00,
|
|
BaseGameStorageId = (byte)StorageId.NandSystem,
|
|
UpdateGameStorageId = (byte)StorageId.None
|
|
};
|
|
}
|
|
}
|
|
} |