0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 17:25:48 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

143 lines
5.4 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Synchronization
{
/// <summary>
/// GPU synchronization manager.
/// </summary>
public class SynchronizationManager
{
/// <summary>
/// The maximum number of syncpoints supported by the GM20B.
/// </summary>
public const int MaxHardwareSyncpoints = 192;
/// <summary>
/// Array containing all hardware syncpoints.
/// </summary>
private Syncpoint[] _syncpoints;
public SynchronizationManager()
{
_syncpoints = new Syncpoint[MaxHardwareSyncpoints];
for (uint i = 0; i < _syncpoints.Length; i++)
{
_syncpoints[i] = new Syncpoint(i);
}
}
/// <summary>
/// Increment the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The incremented value of the syncpoint</returns>
public uint IncrementSyncpoint(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
return _syncpoints[id].Increment();
}
/// <summary>
/// Get the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The value of the syncpoint</returns>
public uint GetSyncpointValue(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
return _syncpoints[id].Value;
}
/// <summary>
/// Register a new callback on a syncpoint with a given id at a target threshold.
/// The callback will be called once the threshold is reached and will automatically be unregistered.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="threshold">The target threshold</param>
/// <param name="callback">The callback to call when the threshold is reached</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
return _syncpoints[id].RegisterCallback(threshold, callback);
}
/// <summary>
/// Unregister a callback on a given syncpoint.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="waiterInformation">The waiter information to unregister</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
_syncpoints[id].UnregisterCallback(waiterInformation);
}
/// <summary>
/// Wait on a syncpoint with a given id at a target threshold.
/// The callback will be called once the threshold is reached and will automatically be unregistered.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="threshold">The target threshold</param>
/// <param name="timeout">The timeout</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>True if timed out</returns>
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromSeconds(1);
}
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
{
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
if (info == null)
{
return false;
}
bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null)
{
Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
_syncpoints[id].UnregisterCallback(info);
}
return !signaled;
}
}
}
}