mirror of
https://github.com/GreemDev/Ryujinx.git
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a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
163 lines
No EOL
4.9 KiB
C#
163 lines
No EOL
4.9 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.Audio;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
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{
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class IAudioOut : IpcService, IDisposable
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{
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private IAalOutput _audioOut;
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private KEvent _releaseEvent;
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private int _track;
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
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{
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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}
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[Command(0)]
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// GetAudioOutState() -> u32 state
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public ResultCode GetAudioOutState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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return ResultCode.Success;
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}
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[Command(1)]
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// StartAudioOut()
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public ResultCode StartAudioOut(ServiceCtx context)
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{
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_audioOut.Start(_track);
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return ResultCode.Success;
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}
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[Command(2)]
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// StopAudioOut()
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public ResultCode StopAudioOut(ServiceCtx context)
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{
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_audioOut.Stop(_track);
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return ResultCode.Success;
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}
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[Command(3)]
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// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
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public ResultCode AppendAudioOutBuffer(ServiceCtx context)
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{
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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}
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
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public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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[Command(6)]
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// ContainsAudioOutBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
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{
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long tag = context.RequestData.ReadInt64();
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
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return 0;
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}
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[Command(7)] // 3.0.0+
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// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
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public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x21();
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return AppendAudioOutBufferImpl(context, position);
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}
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public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
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{
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long tag = context.RequestData.ReadInt64();
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AudioOutData data = MemoryHelper.Read<AudioOutData>(
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context.Memory,
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position);
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byte[] buffer = context.Memory.ReadBytes(
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data.SampleBufferPtr,
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data.SampleBufferSize);
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_audioOut.AppendBuffer(_track, tag, buffer);
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return ResultCode.Success;
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}
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[Command(8)] // 3.0.0+
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// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
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public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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{
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uint count = (uint)((ulong)size >> 3);
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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for (uint index = 0; index < count; index++)
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{
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long tag = 0;
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if (index < releasedBuffers.Length)
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{
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tag = releasedBuffers[index];
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}
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context.Memory.WriteInt64(position + index * 8, tag);
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}
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context.ResponseData.Write(releasedBuffers.Length);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_audioOut.CloseTrack(_track);
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}
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}
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}
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} |