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73f985d27c
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
50 lines
2 KiB
C#
50 lines
2 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITexture
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{
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int Width { get; }
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int Height { get; }
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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void CopyTo(BufferRange range, int layer, int level, int stride);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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PinnedSpan<byte> GetData();
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PinnedSpan<byte> GetData(int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(MemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(MemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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}
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