0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 23:15:47 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Aud/IAudioRendererManager.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

169 lines
6.1 KiB
C#

using Ryujinx.Audio;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Services.Aud.AudioRenderer;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Utilities;
using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Aud
{
class IAudioRendererManager : IpcService
{
private const int Rev0Magic = ('R' << 0) |
('E' << 8) |
('V' << 16) |
('0' << 24);
private const int Rev = 4;
public const int RevMagic = Rev0Magic + (Rev << 24);
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAudioRendererManager()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, OpenAudioRenderer },
{ 1, GetAudioRendererWorkBufferSize },
{ 2, GetAudioDevice }
};
}
public long OpenAudioRenderer(ServiceCtx Context)
{
IAalOutput AudioOut = Context.Device.AudioOut;
AudioRendererParameter Params = GetAudioRendererParameter(Context);
MakeObject(Context, new IAudioRenderer(Context.Memory, AudioOut, Params));
return 0;
}
public long GetAudioRendererWorkBufferSize(ServiceCtx Context)
{
AudioRendererParameter Params = GetAudioRendererParameter(Context);
int Revision = (Params.Revision - Rev0Magic) >> 24;
if (Revision <= Rev)
{
bool IsSplitterSupported = Revision >= 3;
long Size;
Size = IntUtils.AlignUp(Params.Unknown8 * 4, 64);
Size += Params.MixCount * 0x400;
Size += (Params.MixCount + 1) * 0x940;
Size += Params.VoiceCount * 0x3F0;
Size += IntUtils.AlignUp((Params.MixCount + 1) * 8, 16);
Size += IntUtils.AlignUp(Params.VoiceCount * 8, 16);
Size += IntUtils.AlignUp(
((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
(Params.Unknown8 + 6), 64);
Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
Size += (Params.EffectCount + Params.VoiceCount * 4) * 0x30 + 0x50;
if (IsSplitterSupported)
{
Size += IntUtils.AlignUp((
NodeStatesGetWorkBufferSize(Params.MixCount + 1) +
EdgeMatrixGetWorkBufferSize(Params.MixCount + 1)), 16);
Size += Params.SplitterDestinationDataCount * 0xE0;
Size += Params.SplitterCount * 0x20;
Size += IntUtils.AlignUp(Params.SplitterDestinationDataCount * 4, 16);
}
Size = Params.EffectCount * 0x4C0 +
Params.SinkCount * 0x170 +
Params.VoiceCount * 0x100 +
IntUtils.AlignUp(Size, 64) + 0x40;
if (Params.PerformanceManagerCount >= 1)
{
Size += (((Params.EffectCount +
Params.SinkCount +
Params.VoiceCount +
Params.MixCount + 1) * 16 + 0x658) *
(Params.PerformanceManagerCount + 1) + 0x13F) & ~0x3FL;
}
Size = (Size + 0x1907D) & ~0xFFFL;
Context.ResponseData.Write(Size);
Context.Device.Log.PrintDebug(LogClass.ServiceAudio, $"WorkBufferSize is 0x{Size:x16}.");
return 0;
}
else
{
Context.ResponseData.Write(0L);
Context.Device.Log.PrintWarning(LogClass.ServiceAudio, $"Library Revision 0x{Params.Revision:x8} is not supported!");
return MakeError(ErrorModule.Audio, AudErr.UnsupportedRevision);
}
}
private AudioRendererParameter GetAudioRendererParameter(ServiceCtx Context)
{
AudioRendererParameter Params = new AudioRendererParameter();
Params.SampleRate = Context.RequestData.ReadInt32();
Params.SampleCount = Context.RequestData.ReadInt32();
Params.Unknown8 = Context.RequestData.ReadInt32();
Params.MixCount = Context.RequestData.ReadInt32();
Params.VoiceCount = Context.RequestData.ReadInt32();
Params.SinkCount = Context.RequestData.ReadInt32();
Params.EffectCount = Context.RequestData.ReadInt32();
Params.PerformanceManagerCount = Context.RequestData.ReadInt32();
Params.VoiceDropEnable = Context.RequestData.ReadInt32();
Params.SplitterCount = Context.RequestData.ReadInt32();
Params.SplitterDestinationDataCount = Context.RequestData.ReadInt32();
Params.Unknown2C = Context.RequestData.ReadInt32();
Params.Revision = Context.RequestData.ReadInt32();
return Params;
}
private static int NodeStatesGetWorkBufferSize(int Value)
{
int Result = IntUtils.AlignUp(Value, 64);
if (Result < 0)
{
Result |= 7;
}
return 4 * (Value * Value) + 0x12 * Value + 2 * (Result / 8);
}
private static int EdgeMatrixGetWorkBufferSize(int Value)
{
int Result = IntUtils.AlignUp(Value * Value, 64);
if (Result < 0)
{
Result |= 7;
}
return Result / 8;
}
public long GetAudioDevice(ServiceCtx Context)
{
long UserId = Context.RequestData.ReadInt64();
MakeObject(Context, new IAudioDevice());
return 0;
}
}
}