mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 18:35:47 +00:00
416dc8fde4
* Fix out-of-bounds shader thread shuffle * Shader cache version bump
11 lines
No EOL
431 B
GLSL
11 lines
No EOL
431 B
GLSL
float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
|
|
{
|
|
uint clamp = mask & 0x1fu;
|
|
uint segMask = (mask >> 8) & 0x1fu;
|
|
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
|
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
|
uint srcThreadId = (index & ~segMask) | minThreadId;
|
|
valid = srcThreadId <= maxThreadId;
|
|
float v = readInvocationARB(x, srcThreadId);
|
|
return valid ? v : x;
|
|
} |