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Ryujinx/Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs
Alex Barney e348f95495 Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry

* Call EnsureApplicationSaveData when launching a game
2020-01-12 12:15:17 +01:00

41 lines
No EOL
1.4 KiB
C#

using Ryujinx.HLE.FileSystem;
namespace Ryujinx.HLE.HOS.Services.Arp
{
class ApplicationLaunchProperty
{
public ulong TitleId;
public int Version;
public byte BaseGameStorageId;
public byte UpdateGameStorageId;
public short Padding;
public static ApplicationLaunchProperty Default
{
get
{
return new ApplicationLaunchProperty
{
TitleId = 0x00,
Version = 0x00,
BaseGameStorageId = (byte)StorageId.NandSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
{
// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
return new ApplicationLaunchProperty
{
TitleId = context.Device.System.TitleId,
Version = 0x00,
BaseGameStorageId = (byte)StorageId.NandSystem,
UpdateGameStorageId = (byte)StorageId.None
};
}
}
}