mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-24 12:05:47 +00:00
b423197619
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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readonly struct DecodedProgram : IEnumerable<DecodedFunction>
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{
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public DecodedFunction MainFunction { get; }
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private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
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private readonly List<DecodedFunction> _functionsWithId;
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public int FunctionsWithIdCount => _functionsWithId.Count;
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public AttributeUsage AttributeUsage { get; }
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public FeatureFlags UsedFeatures { get; }
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public byte ClipDistancesWritten { get; }
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public int Cb1DataSize { get; }
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public DecodedProgram(
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DecodedFunction mainFunction,
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IReadOnlyDictionary<ulong, DecodedFunction> functions,
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AttributeUsage attributeUsage,
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FeatureFlags usedFeatures,
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byte clipDistancesWritten,
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int cb1DataSize)
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{
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MainFunction = mainFunction;
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_functions = functions;
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_functionsWithId = new();
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AttributeUsage = attributeUsage;
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UsedFeatures = usedFeatures;
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ClipDistancesWritten = clipDistancesWritten;
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Cb1DataSize = cb1DataSize;
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}
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public DecodedFunction GetFunctionByAddress(ulong address)
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{
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if (_functions.TryGetValue(address, out DecodedFunction function))
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{
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return function;
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}
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return null;
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}
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public DecodedFunction GetFunctionById(int id)
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{
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if ((uint)id >= (uint)_functionsWithId.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(id));
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}
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return _functionsWithId[id];
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}
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public void AddFunctionAndSetId(DecodedFunction function)
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{
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function.Id = _functionsWithId.Count;
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_functionsWithId.Add(function);
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}
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public IEnumerator<DecodedFunction> GetEnumerator()
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{
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return _functions.Values.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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