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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 2018-06-21 18:10:19 -03:00
OGLFrameBuffer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLRasterizer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLTexture.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00