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Ryujinx/Ryujinx.HLE
Ac_K b93fe5979a
nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now.
`GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now.

Horizon Chase Turbo and Doom regression are fixed now.  (Probably some other games too)
2021-02-19 20:18:13 +01:00
..
Exceptions IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
FileSystem Initial Setup: Reload keys before verifying firmware (#1955) 2021-01-26 18:45:07 +01:00
HOS nifm: Fix returned buffer size of GetClientId (#2036) 2021-02-19 20:18:13 +01:00
Loaders Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
Utilities IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
PerformanceStatistics.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00