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Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
gdkchan d9d18439f6
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
..
CacheGraphicsApi.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheHashType.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheManifestHeader.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestGpuAccessorHeader.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestGpuStateFlags.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GuestShaderCacheEntry.cs salieri: Fix missing guest GPU accessor missing on hashes (#1759) 2020-12-01 22:48:31 +01:00
GuestShaderCacheEntryHeader.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
GuestShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheTransformFeedbackHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestTextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
HostShaderCacheEntry.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheEntryHeader.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
HostShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00