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Ryujinx/Ryujinx.Graphics.OpenGL
2021-11-03 20:58:24 -03:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
Queries Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
EnumConversion.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
PersistentBuffers.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Pipeline.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Program.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Renderer.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00