mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 18:35:47 +00:00
3d055da5fc
* Add swizzle matching rules. Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float. Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct. * Fix this rule. * Update component counts for depth formats.
530 lines
No EOL
22 KiB
C#
530 lines
No EOL
22 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using Ryujinx.Graphics.Texture;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Texture format compatibility checks.
|
|
/// </summary>
|
|
static class TextureCompatibility
|
|
{
|
|
private enum FormatClass
|
|
{
|
|
Unclassified,
|
|
BCn64,
|
|
BCn128,
|
|
Bc1Rgb,
|
|
Bc1Rgba,
|
|
Bc2,
|
|
Bc3,
|
|
Bc4,
|
|
Bc5,
|
|
Bc6,
|
|
Bc7
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
|
|
/// </summary>
|
|
/// <param name="dstTextureFormat">Destination CopyTexture Format</param>
|
|
/// <param name="srcTextureFormat">Source Texture Format</param>
|
|
/// <returns>Derived RtFormat if srcTextureFormat is a depth format, otherwise return dstTextureFormat.</returns>
|
|
public static RtFormat DeriveDepthFormat(RtFormat dstTextureFormat, Format srcTextureFormat)
|
|
{
|
|
return srcTextureFormat switch
|
|
{
|
|
Format.S8Uint => RtFormat.S8Uint,
|
|
Format.D16Unorm => RtFormat.D16Unorm,
|
|
Format.D24X8Unorm => RtFormat.D24Unorm,
|
|
Format.D32Float => RtFormat.D32Float,
|
|
Format.D24UnormS8Uint => RtFormat.D24UnormS8Uint,
|
|
Format.D32FloatS8Uint => RtFormat.D32FloatS8Uint,
|
|
_ => dstTextureFormat
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">First comparand</param>
|
|
/// <param name="rhs">Second comparand</param>
|
|
/// <returns>True if the formats are compatible, false otherwise</returns>
|
|
public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
|
|
{
|
|
if (IsDsFormat(lhs.Format) || IsDsFormat(rhs.Format))
|
|
{
|
|
return lhs.Format == rhs.Format;
|
|
}
|
|
|
|
if (lhs.Format.IsAstc() || rhs.Format.IsAstc())
|
|
{
|
|
return lhs.Format == rhs.Format;
|
|
}
|
|
|
|
if (lhs.IsCompressed && rhs.IsCompressed)
|
|
{
|
|
FormatClass lhsClass = GetFormatClass(lhs.Format);
|
|
FormatClass rhsClass = GetFormatClass(rhs.Format);
|
|
|
|
return lhsClass == rhsClass;
|
|
}
|
|
else
|
|
{
|
|
return lhs.BytesPerPixel == rhs.BytesPerPixel;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture format matches with the specified texture information.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
|
|
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
|
|
/// <returns>True if the format matches, with the given comparison rules</returns>
|
|
public static bool FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
|
|
{
|
|
// D32F and R32F texture have the same representation internally,
|
|
// however the R32F format is used to sample from depth textures.
|
|
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (forCopy)
|
|
{
|
|
// The 2D engine does not support depth-stencil formats, so it will instead
|
|
// use equivalent color formats. We must also consider them as compatible.
|
|
if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
|
lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return lhs.FormatInfo.Format == rhs.FormatInfo.Format;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture layout specified matches with this texture layout.
|
|
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
|
/// for block linear textures.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the layout matches, false otherwise</returns>
|
|
public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
if (lhs.IsLinear != rhs.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (rhs.IsLinear)
|
|
{
|
|
return lhs.Stride == rhs.Stride;
|
|
}
|
|
else
|
|
{
|
|
return lhs.GobBlocksInY == rhs.GobBlocksInY &&
|
|
lhs.GobBlocksInZ == rhs.GobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Obtain the minimum compatibility level of two provided view compatibility results.
|
|
/// </summary>
|
|
/// <param name="first">The first compatibility level</param>
|
|
/// <param name="second">The second compatibility level</param>
|
|
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
|
|
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
|
|
{
|
|
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
|
|
{
|
|
return TextureViewCompatibility.Incompatible;
|
|
}
|
|
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
else
|
|
{
|
|
return TextureViewCompatibility.Full;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the sizes of two given textures are view compatible.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view to match against</param>
|
|
/// <param name="level">Mipmap level of the texture view in relation to this texture</param>
|
|
/// <returns>True if the sizes are compatible, false otherwise</returns>
|
|
public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
|
|
{
|
|
Size size = GetAlignedSize(lhs, level);
|
|
|
|
Size otherSize = GetAlignedSize(rhs);
|
|
|
|
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
|
|
|
// For copies, we can copy a subset of the 3D texture slices,
|
|
// so the depth may be different in this case.
|
|
if (rhs.Target == Target.Texture3D && size.Depth != otherSize.Depth)
|
|
{
|
|
result = TextureViewCompatibility.CopyOnly;
|
|
}
|
|
|
|
return (size.Width == otherSize.Width &&
|
|
size.Height == otherSize.Height) ? result : TextureViewCompatibility.Incompatible;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture informations match.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the size matches, false otherwise</returns>
|
|
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return SizeMatches(lhs, rhs, alignSizes: false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture informations match the given level
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <param name="level">Mipmap level of this texture to compare with</param>
|
|
/// <returns>True if the size matches with the level, false otherwise</returns>
|
|
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
|
|
{
|
|
return Math.Max(1, lhs.Width >> level) == rhs.Width &&
|
|
Math.Max(1, lhs.Height >> level) == rhs.Height &&
|
|
Math.Max(1, lhs.GetDepth() >> level) == rhs.GetDepth();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture sizes of the supplied texture informations match.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
|
|
/// <returns>True if the sizes matches, false otherwise</returns>
|
|
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes)
|
|
{
|
|
if (lhs.GetLayers() != rhs.GetLayers())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (alignSizes)
|
|
{
|
|
Size size0 = GetAlignedSize(lhs);
|
|
Size size1 = GetAlignedSize(rhs);
|
|
|
|
return size0.Width == size1.Width &&
|
|
size0.Height == size1.Height &&
|
|
size0.Depth == size1.Depth;
|
|
}
|
|
else
|
|
{
|
|
return lhs.Width == rhs.Width &&
|
|
lhs.Height == rhs.Height &&
|
|
lhs.GetDepth() == rhs.GetDepth();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the aligned sizes of the specified texture information.
|
|
/// The alignment depends on the texture layout and format bytes per pixel.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to calculate the aligned size from</param>
|
|
/// <param name="level">Mipmap level for texture views</param>
|
|
/// <returns>The aligned texture size</returns>
|
|
public static Size GetAlignedSize(TextureInfo info, int level = 0)
|
|
{
|
|
int width = Math.Max(1, info.Width >> level);
|
|
int height = Math.Max(1, info.Height >> level);
|
|
|
|
if (info.IsLinear)
|
|
{
|
|
return SizeCalculator.GetLinearAlignedSize(
|
|
width,
|
|
height,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel);
|
|
}
|
|
else
|
|
{
|
|
int depth = Math.Max(1, info.GetDepth() >> level);
|
|
|
|
return SizeCalculator.GetBlockLinearAlignedSize(
|
|
width,
|
|
height,
|
|
depth,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel,
|
|
info.GobBlocksInY,
|
|
info.GobBlocksInZ,
|
|
info.GobBlocksInTileX);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view with the layout of the second texture information from the first.
|
|
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
|
/// for block linear textures.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view to compare against</param>
|
|
/// <param name="level">Start level of the texture view, in relation with the first texture</param>
|
|
/// <returns>True if the layout is compatible, false otherwise</returns>
|
|
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
|
|
{
|
|
if (lhs.IsLinear != rhs.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (rhs.IsLinear)
|
|
{
|
|
int width = Math.Max(1, lhs.Width >> level);
|
|
int stride = width * lhs.FormatInfo.BytesPerPixel;
|
|
stride = BitUtils.AlignUp(stride, 32);
|
|
|
|
return stride == rhs.Stride;
|
|
}
|
|
else
|
|
{
|
|
int height = Math.Max(1, lhs.Height >> level);
|
|
int depth = Math.Max(1, lhs.GetDepth() >> level);
|
|
|
|
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
height,
|
|
depth,
|
|
lhs.FormatInfo.BlockHeight,
|
|
lhs.GobBlocksInY,
|
|
lhs.GobBlocksInZ);
|
|
|
|
return gobBlocksInY == rhs.GobBlocksInY &&
|
|
gobBlocksInZ == rhs.GobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the view format of the first texture format is compatible with the format of the second.
|
|
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
|
|
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
|
|
/// This follows the host API copy compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view</param>
|
|
/// <returns>True if the formats are compatible, false otherwise</returns>
|
|
public static bool ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return FormatCompatible(lhs.FormatInfo, rhs.FormatInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
|
|
/// This follows the host API target compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param
|
|
/// <param name="rhs">Texture information of the texture view</param>
|
|
/// <param name="isCopy">True to check for copy rather than view compatibility</param>
|
|
/// <returns>True if the targets are compatible, false otherwise</returns>
|
|
public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
bool result = false;
|
|
switch (lhs.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
case Target.Texture1DArray:
|
|
result = rhs.Target == Target.Texture1D ||
|
|
rhs.Target == Target.Texture1DArray;
|
|
break;
|
|
|
|
case Target.Texture2D:
|
|
result = rhs.Target == Target.Texture2D ||
|
|
rhs.Target == Target.Texture2DArray;
|
|
break;
|
|
|
|
case Target.Texture2DArray:
|
|
case Target.Cubemap:
|
|
case Target.CubemapArray:
|
|
result = rhs.Target == Target.Texture2D ||
|
|
rhs.Target == Target.Texture2DArray ||
|
|
rhs.Target == Target.Cubemap ||
|
|
rhs.Target == Target.CubemapArray;
|
|
break;
|
|
|
|
case Target.Texture2DMultisample:
|
|
case Target.Texture2DMultisampleArray:
|
|
result = rhs.Target == Target.Texture2DMultisample ||
|
|
rhs.Target == Target.Texture2DMultisampleArray;
|
|
break;
|
|
|
|
case Target.Texture3D:
|
|
if (rhs.Target == Target.Texture2D)
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
|
|
result = rhs.Target == Target.Texture3D;
|
|
break;
|
|
}
|
|
|
|
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
|
|
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
|
|
/// <param name="component">Component index, starting at 0 for red</param>
|
|
/// <returns>True if the swizzle components functionally match, false othersize</returns>
|
|
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
|
|
{
|
|
int lhsComponents = lhs.FormatInfo.Components;
|
|
int rhsComponents = rhs.FormatInfo.Components;
|
|
|
|
if (lhsComponents == 4 && rhsComponents == 4)
|
|
{
|
|
return swizzleLhs == swizzleRhs;
|
|
}
|
|
|
|
// Swizzles after the number of components a format defines are "undefined".
|
|
// We allow these to not be equal under certain circumstances.
|
|
// This can only happen when there are less than 4 components in a format.
|
|
// It tends to happen when float depth textures are sampled.
|
|
|
|
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
|
|
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
|
|
|
|
if (lhsDefined == rhsDefined)
|
|
{
|
|
// If both are undefined, return true. Otherwise just check if they're equal.
|
|
return lhsDefined ? swizzleLhs == swizzleRhs : true;
|
|
}
|
|
else
|
|
{
|
|
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
|
|
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
|
|
|
|
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
|
|
// For example, R___ matches R001, RGBA but not RBGA.
|
|
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture shader sampling parameters of two texture informations match.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
|
|
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
|
|
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
|
|
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
|
|
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
|
|
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the texture target and samples count (for multisampled textures) matches.
|
|
/// </summary>
|
|
/// <param name="first">Texture information to compare with</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the texture target and samples count matches, false otherwise</returns>
|
|
public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return lhs.Target == rhs.Target &&
|
|
lhs.SamplesInX == rhs.SamplesInX &&
|
|
lhs.SamplesInY == rhs.SamplesInY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the texture format class, for compressed textures, or Unclassified otherwise.
|
|
/// </summary>
|
|
/// <param name="format">The format</param>
|
|
/// <returns>Format class</returns>
|
|
private static FormatClass GetFormatClass(Format format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case Format.Bc1RgbSrgb:
|
|
case Format.Bc1RgbUnorm:
|
|
return FormatClass.Bc1Rgb;
|
|
case Format.Bc1RgbaSrgb:
|
|
case Format.Bc1RgbaUnorm:
|
|
return FormatClass.Bc1Rgba;
|
|
case Format.Bc2Srgb:
|
|
case Format.Bc2Unorm:
|
|
return FormatClass.Bc2;
|
|
case Format.Bc3Srgb:
|
|
case Format.Bc3Unorm:
|
|
return FormatClass.Bc3;
|
|
case Format.Bc4Snorm:
|
|
case Format.Bc4Unorm:
|
|
return FormatClass.Bc4;
|
|
case Format.Bc5Snorm:
|
|
case Format.Bc5Unorm:
|
|
return FormatClass.Bc5;
|
|
case Format.Bc6HSfloat:
|
|
case Format.Bc6HUfloat:
|
|
return FormatClass.Bc6;
|
|
case Format.Bc7Srgb:
|
|
case Format.Bc7Unorm:
|
|
return FormatClass.Bc7;
|
|
}
|
|
|
|
return FormatClass.Unclassified;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the format is a depth-stencil texture format.
|
|
/// </summary>
|
|
/// <param name="format">Format to check</param>
|
|
/// <returns>True if the format is a depth-stencil format (including depth only), false otherwise</returns>
|
|
private static bool IsDsFormat(Format format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case Format.D16Unorm:
|
|
case Format.D24X8Unorm:
|
|
case Format.D24UnormS8Uint:
|
|
case Format.D32Float:
|
|
case Format.D32FloatS8Uint:
|
|
case Format.S8Uint:
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |