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Ryujinx/Ryujinx.Core/OsHle/Mutex.cs

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3.1 KiB
C#

using Ryujinx.Core.OsHle.Handles;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Core.OsHle
{
public class Mutex
{
private const int MutexHasListenersMask = 0x40000000;
private Process Process;
private long MutexAddress;
private bool OwnsMutexValue;
private object EnterWaitLock;
private ConcurrentQueue<HThread> WaitingThreads;
public Mutex(Process Process, long MutexAddress, int OwnerThreadHandle)
{
this.Process = Process;
this.MutexAddress = MutexAddress;
//Process.Memory.WriteInt32(MutexAddress, OwnerThreadHandle);
EnterWaitLock = new object();
WaitingThreads = new ConcurrentQueue<HThread>();
}
public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
{
AcquireMutexValue();
lock (EnterWaitLock)
{
int CurrentThreadHandle = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
if (CurrentThreadHandle == RequestingThreadHandle ||
CurrentThreadHandle == 0)
{
return;
}
Process.Memory.WriteInt32(MutexAddress, CurrentThreadHandle | MutexHasListenersMask);
ReleaseMutexValue();
WaitingThreads.Enqueue(RequestingThread);
}
Process.Scheduler.WaitForSignal(RequestingThread);
}
public void GiveUpLock(int ThreadHandle)
{
AcquireMutexValue();
lock (EnterWaitLock)
{
int CurrentThread = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
if (CurrentThread == ThreadHandle)
{
Unlock();
}
}
ReleaseMutexValue();
}
public void Unlock()
{
AcquireMutexValue();
lock (EnterWaitLock)
{
int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
Process.Memory.WriteInt32(MutexAddress, HasListeners);
ReleaseMutexValue();
HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
int Index = 0;
while (WaitingThreads.TryDequeue(out HThread Thread))
{
UnlockedThreads[Index++] = Thread;
}
Process.Scheduler.Signal(UnlockedThreads);
}
}
private void AcquireMutexValue()
{
if (!OwnsMutexValue)
{
while (!Process.Memory.AcquireAddress(MutexAddress))
{
Thread.Yield();
}
OwnsMutexValue = true;
}
}
private void ReleaseMutexValue()
{
if (OwnsMutexValue)
{
OwnsMutexValue = false;
Process.Memory.ReleaseAddress(MutexAddress);
}
}
}
}