mirror of
https://github.com/GreemDev/Ryujinx.git
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fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using ChocolArm64.Memory;
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using System.Text;
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namespace Ryujinx.HLE.HOS
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{
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static class Homebrew
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{
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public const string TemporaryNroSuffix = ".ryu_tmp.nro";
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//http://switchbrew.org/index.php?title=Homebrew_ABI
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public static void WriteHbAbiData(MemoryManager memory, long position, int mainThreadHandle, string switchPath)
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{
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//MainThreadHandle.
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WriteConfigEntry(memory, ref position, 1, 0, mainThreadHandle);
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//NextLoadPath.
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WriteConfigEntry(memory, ref position, 2, 0, position + 0x200, position + 0x400);
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//Argv.
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long argvPosition = position + 0xC00;
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memory.WriteBytes(argvPosition, Encoding.ASCII.GetBytes(switchPath + "\0"));
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WriteConfigEntry(memory, ref position, 5, 0, 0, argvPosition);
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//AppletType.
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WriteConfigEntry(memory, ref position, 7);
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//EndOfList.
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WriteConfigEntry(memory, ref position, 0);
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}
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private static void WriteConfigEntry(
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MemoryManager memory,
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ref long position,
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int key,
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int flags = 0,
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long value0 = 0,
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long value1 = 0)
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{
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memory.WriteInt32(position + 0x00, key);
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memory.WriteInt32(position + 0x04, flags);
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memory.WriteInt64(position + 0x08, value0);
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memory.WriteInt64(position + 0x10, value1);
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position += 0x18;
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}
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public static string ReadHbAbiNextLoadPath(MemoryManager memory, long position)
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{
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string fileName = null;
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while (true)
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{
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long key = memory.ReadInt64(position);
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if (key == 2)
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{
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long value0 = memory.ReadInt64(position + 0x08);
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long value1 = memory.ReadInt64(position + 0x10);
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fileName = MemoryHelper.ReadAsciiString(memory, value0, value1 - value0);
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break;
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}
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else if (key == 0)
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{
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break;
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}
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position += 0x18;
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}
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return fileName;
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}
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}
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}
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