mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-24 13:15:47 +00:00
cd48576f58
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
191 lines
5.7 KiB
C#
191 lines
5.7 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// Represents the GPU counter cache.
|
|
/// </summary>
|
|
class CounterCache
|
|
{
|
|
private struct CounterEntry
|
|
{
|
|
public ulong Address { get; }
|
|
public ICounterEvent Event { get; }
|
|
|
|
public CounterEntry(ulong address, ICounterEvent evt)
|
|
{
|
|
Address = address;
|
|
Event = evt;
|
|
}
|
|
}
|
|
|
|
private readonly List<CounterEntry> _items;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU counter cache.
|
|
/// </summary>
|
|
public CounterCache()
|
|
{
|
|
_items = new List<CounterEntry>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new counter to the counter cache, or updates a existing one.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
|
|
public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
|
|
{
|
|
int index = BinarySearch(gpuVa);
|
|
|
|
CounterEntry entry = new CounterEntry(gpuVa, evt);
|
|
|
|
if (index < 0)
|
|
{
|
|
_items.Insert(~index, entry);
|
|
}
|
|
else
|
|
{
|
|
_items[index] = entry;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles removal of counters written to a memory region being unmapped.
|
|
/// </summary>
|
|
/// <param name="sender">Sender object</param>
|
|
/// <param name="e">Event arguments</param>
|
|
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size);
|
|
|
|
private void RemoveRange(ulong gpuVa, ulong size)
|
|
{
|
|
int index = BinarySearch(gpuVa + size - 1);
|
|
|
|
if (index < 0)
|
|
{
|
|
index = ~index;
|
|
}
|
|
|
|
if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int count = 1;
|
|
|
|
while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address))
|
|
{
|
|
index--;
|
|
count++;
|
|
}
|
|
|
|
// Notify the removed counter events that their result should no longer be written out.
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
ICounterEvent evt = _items[index + i].Event;
|
|
if (evt != null)
|
|
{
|
|
evt.Invalid = true;
|
|
}
|
|
}
|
|
|
|
_items.RemoveRange(index, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whenever an address falls inside a given range.
|
|
/// </summary>
|
|
/// <param name="startVa">Range start address</param>
|
|
/// <param name="size">Range size</param>
|
|
/// <param name="gpuVa">Address being checked</param>
|
|
/// <returns>True if the address falls inside the range, false otherwise</returns>
|
|
private static bool InRange(ulong startVa, ulong size, ulong gpuVa)
|
|
{
|
|
return gpuVa >= startVa && gpuVa < startVa + size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if any counter value was written to the specified GPU virtual memory address.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address</param>
|
|
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
|
|
public bool Contains(ulong gpuVa)
|
|
{
|
|
return BinarySearch(gpuVa) >= 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush any counter value written to the specified GPU virtual memory address.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address</param>
|
|
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
|
|
public bool FindAndFlush(ulong gpuVa)
|
|
{
|
|
int index = BinarySearch(gpuVa);
|
|
if (index > 0)
|
|
{
|
|
_items[index].Event?.Flush();
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find any counter event that would write to the specified GPU virtual memory address.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address</param>
|
|
/// <returns>The counter event, or null if not present</returns>
|
|
public ICounterEvent FindEvent(ulong gpuVa)
|
|
{
|
|
int index = BinarySearch(gpuVa);
|
|
if (index > 0)
|
|
{
|
|
return _items[index].Event;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs binary search of an address on the list.
|
|
/// </summary>
|
|
/// <param name="address">Address to search</param>
|
|
/// <returns>Index of the item, or complement of the index of the nearest item with lower value</returns>
|
|
private int BinarySearch(ulong address)
|
|
{
|
|
int left = 0;
|
|
int right = _items.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
CounterEntry item = _items[middle];
|
|
|
|
if (item.Address == address)
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
}
|
|
}
|