mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 19:45:47 +00:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
29 lines
No EOL
727 B
C#
29 lines
No EOL
727 B
C#
using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class HleCoreManager
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{
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private ConcurrentDictionary<Thread, ManualResetEvent> Threads;
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public HleCoreManager()
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{
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Threads = new ConcurrentDictionary<Thread, ManualResetEvent>();
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}
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public ManualResetEvent GetThread(Thread Thread)
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{
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return Threads.GetOrAdd(Thread, (Key) => new ManualResetEvent(false));
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}
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public void RemoveThread(Thread Thread)
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{
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if (Threads.TryRemove(Thread, out ManualResetEvent Event))
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{
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Event.Set();
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Event.Dispose();
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}
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}
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}
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} |