mirror of
https://github.com/GreemDev/Ryujinx.git
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c1b7340023
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
273 lines
11 KiB
C#
273 lines
11 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS;
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using System;
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namespace Ryujinx.HLE.Input
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{
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public class Hid
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{
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/*
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* Reference:
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* https://github.com/reswitched/libtransistor/blob/development/lib/hid.c
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* https://github.com/reswitched/libtransistor/blob/development/include/libtransistor/hid.h
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* https://github.com/switchbrew/libnx/blob/master/nx/source/services/hid.c
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* https://github.com/switchbrew/libnx/blob/master/nx/include/switch/services/hid.h
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*/
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private const int HidHeaderSize = 0x400;
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private const int HidTouchScreenSize = 0x3000;
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private const int HidMouseSize = 0x400;
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private const int HidKeyboardSize = 0x400;
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private const int HidUnkSection1Size = 0x400;
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private const int HidUnkSection2Size = 0x400;
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private const int HidUnkSection3Size = 0x400;
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private const int HidUnkSection4Size = 0x400;
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private const int HidUnkSection5Size = 0x200;
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private const int HidUnkSection6Size = 0x200;
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private const int HidUnkSection7Size = 0x200;
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private const int HidUnkSection8Size = 0x800;
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private const int HidControllerSerialsSize = 0x4000;
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private const int HidControllersSize = 0x32000;
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private const int HidUnkSection9Size = 0x800;
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private const int HidTouchHeaderSize = 0x28;
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private const int HidTouchEntrySize = 0x298;
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private const int HidTouchEntryHeaderSize = 0x10;
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private const int HidTouchEntryTouchSize = 0x28;
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private const int HidControllerSize = 0x5000;
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private const int HidControllerHeaderSize = 0x28;
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private const int HidControllerLayoutsSize = 0x350;
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private const int HidControllersLayoutHeaderSize = 0x20;
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private const int HidControllersInputEntrySize = 0x30;
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private const int HidHeaderOffset = 0;
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private const int HidTouchScreenOffset = HidHeaderOffset + HidHeaderSize;
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private const int HidMouseOffset = HidTouchScreenOffset + HidTouchScreenSize;
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private const int HidKeyboardOffset = HidMouseOffset + HidMouseSize;
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private const int HidUnkSection1Offset = HidKeyboardOffset + HidKeyboardSize;
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private const int HidUnkSection2Offset = HidUnkSection1Offset + HidUnkSection1Size;
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private const int HidUnkSection3Offset = HidUnkSection2Offset + HidUnkSection2Size;
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private const int HidUnkSection4Offset = HidUnkSection3Offset + HidUnkSection3Size;
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private const int HidUnkSection5Offset = HidUnkSection4Offset + HidUnkSection4Size;
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private const int HidUnkSection6Offset = HidUnkSection5Offset + HidUnkSection5Size;
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private const int HidUnkSection7Offset = HidUnkSection6Offset + HidUnkSection6Size;
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private const int HidUnkSection8Offset = HidUnkSection7Offset + HidUnkSection7Size;
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private const int HidControllerSerialsOffset = HidUnkSection8Offset + HidUnkSection8Size;
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private const int HidControllersOffset = HidControllerSerialsOffset + HidControllerSerialsSize;
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private const int HidUnkSection9Offset = HidControllersOffset + HidControllersSize;
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private const int HidEntryCount = 17;
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private Switch Device;
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private long HidPosition;
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public Hid(Switch Device, long HidPosition)
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{
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this.Device = Device;
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this.HidPosition = HidPosition;
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Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
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InitializeJoyconPair(
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JoyConColor.Body_Neon_Red,
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JoyConColor.Buttons_Neon_Red,
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JoyConColor.Body_Neon_Blue,
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JoyConColor.Buttons_Neon_Blue);
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}
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private void InitializeJoyconPair(
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JoyConColor LeftColorBody,
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JoyConColor LeftColorButtons,
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JoyConColor RightColorBody,
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JoyConColor RightColorButtons)
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{
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long BaseControllerOffset = HidPosition + HidControllersOffset + 8 * HidControllerSize;
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HidControllerType Type = HidControllerType.ControllerType_Handheld;
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bool IsHalf = false;
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HidControllerColorDesc SingleColorDesc =
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HidControllerColorDesc.ColorDesc_ColorsNonexistent;
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JoyConColor SingleColorBody = JoyConColor.Black;
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JoyConColor SingleColorButtons = JoyConColor.Black;
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HidControllerColorDesc SplitColorDesc = 0;
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Device.Memory.WriteInt32(BaseControllerOffset + 0x00, (int)Type);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x04, IsHalf ? 1 : 0);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x08, (int)SingleColorDesc);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x0c, (int)SingleColorBody);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
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}
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private HidControllerButtons UpdateStickButtons(
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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HidControllerButtons Result = 0;
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if (RightStick.DX < 0)
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{
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Result |= HidControllerButtons.KEY_RSTICK_LEFT;
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}
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if (RightStick.DX > 0)
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{
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Result |= HidControllerButtons.KEY_RSTICK_RIGHT;
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}
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if (RightStick.DY < 0)
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{
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Result |= HidControllerButtons.KEY_RSTICK_DOWN;
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}
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if (RightStick.DY > 0)
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{
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Result |= HidControllerButtons.KEY_RSTICK_UP;
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}
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if (LeftStick.DX < 0)
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{
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Result |= HidControllerButtons.KEY_LSTICK_LEFT;
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}
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if (LeftStick.DX > 0)
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{
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Result |= HidControllerButtons.KEY_LSTICK_RIGHT;
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}
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if (LeftStick.DY < 0)
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{
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Result |= HidControllerButtons.KEY_LSTICK_DOWN;
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}
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if (LeftStick.DY > 0)
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{
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Result |= HidControllerButtons.KEY_LSTICK_UP;
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}
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return Result;
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}
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public void SetJoyconButton(
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HidControllerId ControllerId,
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HidControllerLayouts ControllerLayout,
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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Buttons |= UpdateStickButtons(LeftStick, RightStick);
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long ControllerOffset = HidPosition + HidControllersOffset;
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ControllerOffset += (int)ControllerId * HidControllerSize;
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ControllerOffset += HidControllerHeaderSize;
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ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
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long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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ControllerOffset += HidControllersLayoutHeaderSize;
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long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
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ControllerOffset += CurrEntry * HidControllersInputEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
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Device.Memory.WriteInt64(ControllerOffset + 0x28,
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(uint)HidControllerConnState.Controller_State_Connected |
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(uint)HidControllerConnState.Controller_State_Wired);
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}
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public void SetTouchPoints(params HidTouchPoint[] Points)
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{
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long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
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long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
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long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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TouchEntryOffset += CurrEntry * HidTouchEntrySize;
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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const int Padding = 0;
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int Index = 0;
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foreach (HidTouchPoint Point in Points)
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{
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, Timestamp);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
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TouchEntryOffset += HidTouchEntryTouchSize;
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}
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}
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private static long GetTimestamp()
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{
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return PerformanceCounter.ElapsedMilliseconds * 19200;
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}
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}
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}
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