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Ryujinx/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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2.2 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class IStaticService : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private static readonly DateTime StartupDate = DateTime.UtcNow;
public IStaticService()
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetStandardUserSystemClock },
{ 1, GetStandardNetworkSystemClock },
{ 2, GetStandardSteadyClock },
{ 3, GetTimeZoneService },
{ 4, GetStandardLocalSystemClock },
{ 300, CalculateMonotonicSystemClockBaseTimePoint }
};
}
public long GetStandardUserSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.User));
return 0;
}
public long GetStandardNetworkSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.Network));
return 0;
}
public long GetStandardSteadyClock(ServiceCtx context)
{
MakeObject(context, new ISteadyClock());
return 0;
}
public long GetTimeZoneService(ServiceCtx context)
{
MakeObject(context, new ITimeZoneService());
return 0;
}
public long GetStandardLocalSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(SystemClockType.Local));
return 0;
}
public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
{
long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long systemClockContextEpoch = context.RequestData.ReadInt64();
context.ResponseData.Write(timeOffset + systemClockContextEpoch);
return 0;
}
}
}