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Ryujinx/Ryujinx.HLE/OsHle/Handles/MemoryAttribute.cs
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00

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444 B
C#

using System;
namespace Ryujinx.HLE.OsHle.Handles
{
[Flags]
enum MemoryAttribute : byte
{
None = 0,
Mask = 0xff,
Borrowed = 1 << 0,
IpcMapped = 1 << 1,
DeviceMapped = 1 << 2,
Uncached = 1 << 3,
IpcAndDeviceMapped = IpcMapped | DeviceMapped,
BorrowedAndIpcMapped = Borrowed | IpcMapped,
DeviceMappedAndUncached = DeviceMapped | Uncached
}
}