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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTex.cs
2020-01-09 02:13:00 +01:00

14 lines
No EOL
361 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTex : OpCodeTexture
{
public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(54);
}
}
}