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Ryujinx/Ryujinx.Graphics.Vulkan/PipelineState.cs
gdkchan f82309fa2d
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
* Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve

* FramebufferParams is no longer required there

* Implement Specialization Constants and merge CopyMS Shaders (#15)

* Vulkan: Initial Specialization Constants

* Replace with specialized helper shader

* Reimplement everything

Fix nonexistant interaction with Ryu pipeline caching
Decouple specialization info from data and relocate them
Generalize mapping and add type enum to better match spv types
Use local fixed scopes instead of global unmanaged allocs

* Fix misses in initial implementation

Use correct info variable in Create2DLayerView
Add ShaderStorageImageMultisample to required feature set

* Use texture for source image

* No point in using ReadOnlyMemory

* Apply formatting feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply formatting suggestions on shader source

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Support conversion with samples count that does not match the requested count, other minor changes

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-11-02 18:17:19 -03:00

597 lines
24 KiB
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
struct PipelineState : IDisposable
{
private const int RequiredSubgroupSize = 32;
public PipelineUid Internal;
public float LineWidth
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float DepthBiasClamp
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public float DepthBiasConstantFactor
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float DepthBiasSlopeFactor
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public uint StencilFrontCompareMask
{
get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilFrontWriteMask
{
get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public uint StencilFrontReference
{
get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilBackCompareMask
{
get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public uint StencilBackWriteMask
{
get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilBackReference
{
get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public float MinDepthBounds
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float MaxDepthBounds
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public float BlendConstantR
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF));
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float BlendConstantG
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF));
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public float BlendConstantB
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF));
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float BlendConstantA
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF));
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public PolygonMode PolygonMode
{
get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
}
public uint StagesCount
{
get => (byte)((Internal.Id8 >> 30) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
}
public uint VertexAttributeDescriptionsCount
{
get => (byte)((Internal.Id8 >> 38) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
}
public uint VertexBindingDescriptionsCount
{
get => (byte)((Internal.Id8 >> 46) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
}
public uint ViewportsCount
{
get => (byte)((Internal.Id8 >> 54) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
}
public uint ScissorsCount
{
get => (byte)((Internal.Id9 >> 0) & 0xFF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
}
public uint ColorBlendAttachmentStateCount
{
get => (byte)((Internal.Id9 >> 8) & 0xFF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
}
public PrimitiveTopology Topology
{
get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
}
public LogicOp LogicOp
{
get => (LogicOp)((Internal.Id9 >> 20) & 0xF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
}
public CompareOp DepthCompareOp
{
get => (CompareOp)((Internal.Id9 >> 24) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
}
public StencilOp StencilFrontFailOp
{
get => (StencilOp)((Internal.Id9 >> 27) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
}
public StencilOp StencilFrontPassOp
{
get => (StencilOp)((Internal.Id9 >> 30) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
}
public StencilOp StencilFrontDepthFailOp
{
get => (StencilOp)((Internal.Id9 >> 33) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
}
public CompareOp StencilFrontCompareOp
{
get => (CompareOp)((Internal.Id9 >> 36) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
}
public StencilOp StencilBackFailOp
{
get => (StencilOp)((Internal.Id9 >> 39) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
}
public StencilOp StencilBackPassOp
{
get => (StencilOp)((Internal.Id9 >> 42) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
}
public StencilOp StencilBackDepthFailOp
{
get => (StencilOp)((Internal.Id9 >> 45) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
}
public CompareOp StencilBackCompareOp
{
get => (CompareOp)((Internal.Id9 >> 48) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
}
public CullModeFlags CullMode
{
get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3);
set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
}
public bool PrimitiveRestartEnable
{
get => ((Internal.Id9 >> 53) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
}
public bool DepthClampEnable
{
get => ((Internal.Id9 >> 54) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
}
public bool RasterizerDiscardEnable
{
get => ((Internal.Id9 >> 55) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
}
public FrontFace FrontFace
{
get => (FrontFace)((Internal.Id9 >> 56) & 0x1);
set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
}
public bool DepthBiasEnable
{
get => ((Internal.Id9 >> 57) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
}
public bool DepthTestEnable
{
get => ((Internal.Id9 >> 58) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
}
public bool DepthWriteEnable
{
get => ((Internal.Id9 >> 59) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
}
public bool DepthBoundsTestEnable
{
get => ((Internal.Id9 >> 60) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
}
public bool StencilTestEnable
{
get => ((Internal.Id9 >> 61) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
}
public bool LogicOpEnable
{
get => ((Internal.Id9 >> 62) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
}
public bool HasDepthStencil
{
get => ((Internal.Id9 >> 63) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
}
public uint PatchControlPoints
{
get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF);
set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint SamplesCount
{
get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF);
set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public bool AlphaToCoverageEnable
{
get => ((Internal.Id11 >> 0) & 0x1) != 0UL;
set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
}
public bool AlphaToOneEnable
{
get => ((Internal.Id11 >> 1) & 0x1) != 0UL;
set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
}
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
public PipelineLayout PipelineLayout;
public SpecData SpecializationData;
public void Initialize()
{
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
StageRequiredSubgroupSizes = new NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(Constants.MaxShaderStages);
for (int index = 0; index < Constants.MaxShaderStages; index++)
{
StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT()
{
SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt,
RequiredSubgroupSize = RequiredSubgroupSize
};
}
}
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
VulkanRenderer gd,
Device device,
ShaderCollection program,
PipelineCache cache)
{
if (program.TryGetComputePipeline(ref SpecializationData, out var pipeline))
{
return pipeline;
}
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, 1);
}
var pipelineCreateInfo = new ComputePipelineCreateInfo()
{
SType = StructureType.ComputePipelineCreateInfo,
Stage = Stages[0],
BasePipelineIndex = -1,
Layout = PipelineLayout
};
Pipeline pipelineHandle = default;
bool hasSpec = program.SpecDescriptions != null;
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
{
throw new InvalidOperationException("Specialization data size does not match description");
}
fixed (SpecializationInfo* info = &desc.Info)
fixed (SpecializationMapEntry* map = desc.Map)
fixed (byte* data = SpecializationData.Span)
{
if (hasSpec)
{
info->PMapEntries = map;
info->PData = data;
pipelineCreateInfo.Stage.PSpecializationInfo = info;
}
gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
program.AddComputePipeline(ref SpecializationData, pipeline);
return pipeline;
}
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
VulkanRenderer gd,
Device device,
ShaderCollection program,
PipelineCache cache,
RenderPass renderPass)
{
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
{
return pipeline;
}
Pipeline pipelineHandle = default;
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (Viewport* pViewports = &Internal.Viewports[0])
fixed (Rect2D* pScissors = &Internal.Scissors[0])
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
{
var vertexInputState = new PipelineVertexInputStateCreateInfo
{
SType = StructureType.PipelineVertexInputStateCreateInfo,
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
PVertexAttributeDescriptions = pVertexAttributeDescriptions,
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
PVertexBindingDescriptions = pVertexBindingDescriptions
};
bool primitiveRestartEnable = PrimitiveRestartEnable;
primitiveRestartEnable &= Topology == PrimitiveTopology.LineStrip ||
Topology == PrimitiveTopology.TriangleStrip ||
Topology == PrimitiveTopology.TriangleFan ||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo()
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology
};
var tessellationState = new PipelineTessellationStateCreateInfo()
{
SType = StructureType.PipelineTessellationStateCreateInfo,
PatchControlPoints = PatchControlPoints
};
var rasterizationState = new PipelineRasterizationStateCreateInfo()
{
SType = StructureType.PipelineRasterizationStateCreateInfo,
DepthClampEnable = DepthClampEnable,
RasterizerDiscardEnable = RasterizerDiscardEnable,
PolygonMode = PolygonMode,
LineWidth = LineWidth,
CullMode = CullMode,
FrontFace = FrontFace,
DepthBiasEnable = DepthBiasEnable,
DepthBiasClamp = DepthBiasClamp,
DepthBiasConstantFactor = DepthBiasConstantFactor,
DepthBiasSlopeFactor = DepthBiasSlopeFactor
};
var viewportState = new PipelineViewportStateCreateInfo()
{
SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = ViewportsCount,
PViewports = pViewports,
ScissorCount = ScissorsCount,
PScissors = pScissors
};
var multisampleState = new PipelineMultisampleStateCreateInfo
{
SType = StructureType.PipelineMultisampleStateCreateInfo,
SampleShadingEnable = false,
RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(SamplesCount),
MinSampleShading = 1,
AlphaToCoverageEnable = AlphaToCoverageEnable,
AlphaToOneEnable = AlphaToOneEnable
};
var stencilFront = new StencilOpState(
StencilFrontFailOp,
StencilFrontPassOp,
StencilFrontDepthFailOp,
StencilFrontCompareOp,
StencilFrontCompareMask,
StencilFrontWriteMask,
StencilFrontReference);
var stencilBack = new StencilOpState(
StencilBackFailOp,
StencilBackPassOp,
StencilBackDepthFailOp,
StencilBackCompareOp,
StencilBackCompareMask,
StencilBackWriteMask,
StencilBackReference);
var depthStencilState = new PipelineDepthStencilStateCreateInfo()
{
SType = StructureType.PipelineDepthStencilStateCreateInfo,
DepthTestEnable = DepthTestEnable,
DepthWriteEnable = DepthWriteEnable,
DepthCompareOp = DepthCompareOp,
DepthBoundsTestEnable = DepthBoundsTestEnable,
StencilTestEnable = StencilTestEnable,
Front = stencilFront,
Back = stencilBack,
MinDepthBounds = MinDepthBounds,
MaxDepthBounds = MaxDepthBounds
};
var colorBlendState = new PipelineColorBlendStateCreateInfo()
{
SType = StructureType.PipelineColorBlendStateCreateInfo,
LogicOpEnable = LogicOpEnable,
LogicOp = LogicOp,
AttachmentCount = ColorBlendAttachmentStateCount,
PAttachments = pColorBlendAttachmentState
};
colorBlendState.BlendConstants[0] = BlendConstantR;
colorBlendState.BlendConstants[1] = BlendConstantG;
colorBlendState.BlendConstants[2] = BlendConstantB;
colorBlendState.BlendConstants[3] = BlendConstantA;
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor;
dynamicStates[2] = DynamicState.DepthBias;
dynamicStates[3] = DynamicState.DepthBounds;
dynamicStates[4] = DynamicState.StencilCompareMask;
dynamicStates[5] = DynamicState.StencilWriteMask;
dynamicStates[6] = DynamicState.StencilReference;
dynamicStates[7] = DynamicState.BlendConstants;
if (supportsExtDynamicState)
{
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
}
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()
{
SType = StructureType.PipelineDynamicStateCreateInfo,
DynamicStateCount = (uint)dynamicStatesCount,
PDynamicStates = dynamicStates
};
if (gd.Capabilities.SupportsSubgroupSizeControl)
{
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
}
var pipelineCreateInfo = new GraphicsPipelineCreateInfo()
{
SType = StructureType.GraphicsPipelineCreateInfo,
StageCount = StagesCount,
PStages = Stages.Pointer,
PVertexInputState = &vertexInputState,
PInputAssemblyState = &inputAssemblyState,
PTessellationState = &tessellationState,
PViewportState = &viewportState,
PRasterizationState = &rasterizationState,
PMultisampleState = &multisampleState,
PDepthStencilState = &depthStencilState,
PColorBlendState = &colorBlendState,
PDynamicState = &pipelineDynamicStateCreateInfo,
Layout = PipelineLayout,
RenderPass = renderPass,
BasePipelineIndex = -1
};
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
program.AddGraphicsPipeline(ref Internal, pipeline);
return pipeline;
}
private unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
{
for (int index = 0; index < count; index++)
{
bool canUseExplicitSubgroupSize =
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
}
}
public void Dispose()
{
Stages.Dispose();
StageRequiredSubgroupSizes.Dispose();
}
}
}