mirror of
https://github.com/GreemDev/Ryujinx.git
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4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
382 lines
No EOL
13 KiB
C#
382 lines
No EOL
13 KiB
C#
using Ryujinx.Cpu;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// GPU memory manager.
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/// </summary>
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public class MemoryManager
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{
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private const ulong AddressSpaceSize = 1UL << 40;
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public const ulong BadAddress = ulong.MaxValue;
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private const int PtLvl0Bits = 14;
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private const int PtLvl1Bits = 14;
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public const int PtPageBits = 12;
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private const ulong PtLvl0Size = 1UL << PtLvl0Bits;
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private const ulong PtLvl1Size = 1UL << PtLvl1Bits;
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public const ulong PageSize = 1UL << PtPageBits;
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private const ulong PtLvl0Mask = PtLvl0Size - 1;
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private const ulong PtLvl1Mask = PtLvl1Size - 1;
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public const ulong PageMask = PageSize - 1;
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private const int PtLvl0Bit = PtPageBits + PtLvl1Bits;
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private const int PtLvl1Bit = PtPageBits;
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private const ulong PteUnmapped = 0xffffffff_ffffffff;
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private const ulong PteReserved = 0xffffffff_fffffffe;
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private readonly ulong[][] _pageTable;
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public event EventHandler<UnmapEventArgs> MemoryUnmapped;
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private GpuContext _context;
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/// <summary>
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/// Creates a new instance of the GPU memory manager.
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/// </summary>
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public MemoryManager(GpuContext context)
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{
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_context = context;
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_pageTable = new ulong[PtLvl0Size][];
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}
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/// <summary>
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/// Reads data from GPU mapped memory.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong gpuVa) where T : unmanaged
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{
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ulong processVa = Translate(gpuVa);
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
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}
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/// <summary>
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/// Gets a read-only span of data from GPU mapped memory.
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/// This reads as much data as possible, up to the specified maximum size.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="size">Size of the data</param>
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/// <returns>The span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
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{
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ulong processVa = Translate(gpuVa);
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return _context.PhysicalMemory.GetSpan(processVa, size);
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}
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/// <summary>
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/// Gets a writable region from GPU mapped memory.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes to be range</param>
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/// <returns>A writable region with the data at the specified memory location</returns>
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public WritableRegion GetWritableRegion(ulong gpuVa, int size)
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{
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ulong processVa = Translate(gpuVa);
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return _context.PhysicalMemory.GetWritableRegion(processVa, size);
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}
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/// <summary>
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/// Writes data to GPU mapped memory.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to write the data into</param>
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/// <param name="data">The data to be written</param>
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public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
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{
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ulong processVa = Translate(gpuVa);
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_context.PhysicalMemory.Write(processVa, data);
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}
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/// <summary>
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/// Maps a given range of pages to the specified CPU virtual address.
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/// </summary>
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/// <remarks>
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/// All addresses and sizes must be page aligned.
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/// </remarks>
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="va">GPU virtual address to be mapped</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <returns>GPU virtual address of the mapping</returns>
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public ulong Map(ulong pa, ulong va, ulong size)
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{
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lock (_pageTable)
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{
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, pa + offset);
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}
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}
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return va;
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}
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/// <summary>
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/// Maps a given range of pages to an allocated GPU virtual address.
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/// The memory is automatically allocated by the memory manager.
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/// </summary>
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <param name="alignment">Required alignment of the GPU virtual address in bytes</param>
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/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
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public ulong MapAllocate(ulong pa, ulong size, ulong alignment)
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{
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lock (_pageTable)
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{
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ulong va = GetFreePosition(size, alignment);
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if (va != PteUnmapped)
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{
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, pa + offset);
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}
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}
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return va;
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}
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}
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/// <summary>
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/// Maps a given range of pages to an allocated GPU virtual address.
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/// The memory is automatically allocated by the memory manager.
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/// This also ensures that the mapping is always done in the first 4GB of GPU address space.
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/// </summary>
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns>
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public ulong MapLow(ulong pa, ulong size)
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{
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lock (_pageTable)
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{
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ulong va = GetFreePosition(size, 1, PageSize);
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if (va != PteUnmapped && va <= uint.MaxValue && (va + size) <= uint.MaxValue)
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{
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, pa + offset);
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}
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}
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else
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{
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va = PteUnmapped;
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}
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return va;
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}
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}
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/// <summary>
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/// Reserves memory at a fixed GPU memory location.
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/// This prevents the reserved region from being used for memory allocation for map.
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/// </summary>
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/// <param name="va">GPU virtual address to reserve</param>
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/// <param name="size">Size in bytes of the reservation</param>
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/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
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public ulong ReserveFixed(ulong va, ulong size)
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{
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lock (_pageTable)
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{
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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if (IsPageInUse(va + offset))
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{
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return PteUnmapped;
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}
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}
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PteReserved);
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}
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}
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return va;
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}
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/// <summary>
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/// Reserves memory at any GPU memory location.
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/// </summary>
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/// <param name="size">Size in bytes of the reservation</param>
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/// <param name="alignment">Reservation address alignment in bytes</param>
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/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
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public ulong Reserve(ulong size, ulong alignment)
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{
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lock (_pageTable)
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{
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ulong address = GetFreePosition(size, alignment);
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if (address != PteUnmapped)
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{
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(address + offset, PteReserved);
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}
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}
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return address;
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}
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}
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/// <summary>
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/// Frees memory that was previously allocated by a map or reserved.
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/// </summary>
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/// <param name="va">GPU virtual address to free</param>
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/// <param name="size">Size in bytes of the region being freed</param>
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public void Free(ulong va, ulong size)
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{
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lock (_pageTable)
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{
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PteUnmapped);
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}
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}
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}
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/// <summary>
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/// Gets the address of an unused (free) region of the specified size.
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/// </summary>
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/// <param name="size">Size of the region in bytes</param>
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/// <param name="alignment">Required alignment of the region address in bytes</param>
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/// <param name="start">Start address of the search on the address space</param>
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/// <returns>GPU virtual address of the allocation, or an all ones mask in case of failure</returns>
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private ulong GetFreePosition(ulong size, ulong alignment = 1, ulong start = 1UL << 32)
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{
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// Note: Address 0 is not considered valid by the driver,
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// when 0 is returned it's considered a mapping error.
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ulong address = start;
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ulong freeSize = 0;
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if (alignment == 0)
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{
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alignment = 1;
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}
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alignment = (alignment + PageMask) & ~PageMask;
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while (address + freeSize < AddressSpaceSize)
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{
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if (!IsPageInUse(address + freeSize))
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{
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freeSize += PageSize;
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if (freeSize >= size)
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{
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return address;
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}
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}
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else
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{
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address += freeSize + PageSize;
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freeSize = 0;
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ulong remainder = address % alignment;
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if (remainder != 0)
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{
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address = (address - remainder) + alignment;
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}
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}
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}
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return PteUnmapped;
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}
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/// <summary>
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/// Translates a GPU virtual address to a CPU virtual address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to be translated</param>
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/// <returns>CPU virtual address</returns>
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public ulong Translate(ulong gpuVa)
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{
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ulong baseAddress = GetPte(gpuVa);
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if (baseAddress == PteUnmapped || baseAddress == PteReserved)
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{
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return PteUnmapped;
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}
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return baseAddress + (gpuVa & PageMask);
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}
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/// <summary>
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/// Checks if a given memory page is mapped or reserved.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address of the page</param>
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/// <returns>True if the page is mapped or reserved, false otherwise</returns>
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private bool IsPageInUse(ulong gpuVa)
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{
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if (gpuVa >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
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{
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return false;
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}
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ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
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ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
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if (_pageTable[l0] == null)
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{
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return false;
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}
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return _pageTable[l0][l1] != PteUnmapped;
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}
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/// <summary>
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/// Gets the Page Table entry for a given GPU virtual address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>Page table entry (CPU virtual address)</returns>
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private ulong GetPte(ulong gpuVa)
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{
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ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
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ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
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if (_pageTable[l0] == null)
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{
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return PteUnmapped;
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}
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return _pageTable[l0][l1];
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}
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/// <summary>
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/// Sets a Page Table entry at a given GPU virtual address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <param name="pte">Page table entry (CPU virtual address)</param>
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private void SetPte(ulong gpuVa, ulong pte)
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{
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ulong l0 = (gpuVa >> PtLvl0Bit) & PtLvl0Mask;
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ulong l1 = (gpuVa >> PtLvl1Bit) & PtLvl1Mask;
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if (_pageTable[l0] == null)
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{
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_pageTable[l0] = new ulong[PtLvl1Size];
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for (ulong index = 0; index < PtLvl1Size; index++)
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{
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_pageTable[l0][index] = PteUnmapped;
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}
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}
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_pageTable[l0][l1] = pte;
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}
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}
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} |