0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 19:45:47 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Audio/IHardwareOpusDecoderManager.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

65 lines
No EOL
2.1 KiB
C#

using Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager;
namespace Ryujinx.HLE.HOS.Services.Audio
{
[Service("hwopus")]
class IHardwareOpusDecoderManager : IpcService
{
public IHardwareOpusDecoderManager(ServiceCtx context) { }
[Command(0)]
// Initialize(bytes<8, 4>, u32, handle<copy>) -> object<nn::codec::detail::IHardwareOpusDecoder>
public ResultCode Initialize(ServiceCtx context)
{
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
MakeObject(context, new IHardwareOpusDecoder(sampleRate, channelsCount));
return ResultCode.Success;
}
[Command(1)]
// GetWorkBufferSize(bytes<8, 4>) -> u32
public ResultCode GetWorkBufferSize(ServiceCtx context)
{
// Note: The sample rate is ignored because it is fixed to 48KHz.
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
context.ResponseData.Write(GetOpusDecoderSize(channelsCount));
return ResultCode.Success;
}
private static int GetOpusDecoderSize(int channelsCount)
{
const int silkDecoderSize = 0x2198;
if (channelsCount < 1 || channelsCount > 2)
{
return 0;
}
int celtDecoderSize = GetCeltDecoderSize(channelsCount);
int opusDecoderSize = (channelsCount * 0x800 + 0x4807) & -0x800 | 0x50;
return opusDecoderSize + silkDecoderSize + celtDecoderSize;
}
private static int GetCeltDecoderSize(int channelsCount)
{
const int decodeBufferSize = 0x2030;
const int celtDecoderSize = 0x58;
const int celtSigSize = 0x4;
const int overlap = 120;
const int eBandsCount = 21;
return (decodeBufferSize + overlap * 4) * channelsCount +
eBandsCount * 16 +
celtDecoderSize +
celtSigSize;
}
}
}