mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
6f0395538b
* wip * use embedded window * fix race condition on opengl Windows * fix glx issues on prime nvidia * fix mouse support win32 * clean up * addressed review * addressed review * fix warnings * fix sotware keyboard dialog * Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove double semi Co-authored-by: gdkchan <gab.dark.100@gmail.com>
85 lines
No EOL
2.3 KiB
C#
85 lines
No EOL
2.3 KiB
C#
using Avalonia;
|
|
using Avalonia.OpenGL;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Configuration;
|
|
using SPB.Graphics;
|
|
using SPB.Graphics.OpenGL;
|
|
using SPB.Platform;
|
|
using SPB.Platform.GLX;
|
|
using SPB.Platform.WGL;
|
|
using SPB.Windowing;
|
|
using System;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
public class OpenGLEmbeddedWindow : EmbeddedWindow
|
|
{
|
|
private readonly int _major;
|
|
private readonly int _minor;
|
|
private readonly GraphicsDebugLevel _graphicsDebugLevel;
|
|
private SwappableNativeWindowBase _window;
|
|
public OpenGLContextBase Context { get; set; }
|
|
|
|
public OpenGLEmbeddedWindow(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
|
|
{
|
|
_major = major;
|
|
_minor = minor;
|
|
_graphicsDebugLevel = graphicsDebugLevel;
|
|
}
|
|
|
|
protected override void OnWindowDestroying()
|
|
{
|
|
Context.Dispose();
|
|
base.OnWindowDestroying();
|
|
}
|
|
|
|
public override void OnWindowCreated()
|
|
{
|
|
base.OnWindowCreated();
|
|
|
|
if (OperatingSystem.IsWindows())
|
|
{
|
|
_window = new WGLWindow(new NativeHandle(WindowHandle));
|
|
}
|
|
else if (OperatingSystem.IsLinux())
|
|
{
|
|
_window = X11Window;
|
|
}
|
|
else
|
|
{
|
|
throw new PlatformNotSupportedException();
|
|
}
|
|
|
|
var flags = OpenGLContextFlags.Compat;
|
|
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
|
|
{
|
|
flags |= OpenGLContextFlags.Debug;
|
|
}
|
|
|
|
Context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, _major, _minor, flags);
|
|
|
|
Context.Initialize(_window);
|
|
Context.MakeCurrent(_window);
|
|
|
|
var bindingsContext = new OpenToolkitBindingsContext(Context.GetProcAddress);
|
|
|
|
GL.LoadBindings(bindingsContext);
|
|
Context.MakeCurrent(null);
|
|
}
|
|
|
|
public void MakeCurrent()
|
|
{
|
|
Context.MakeCurrent(_window);
|
|
}
|
|
|
|
public void MakeCurrent(NativeWindowBase window)
|
|
{
|
|
Context.MakeCurrent(window);
|
|
}
|
|
|
|
public void SwapBuffers()
|
|
{
|
|
_window.SwapBuffers();
|
|
}
|
|
}
|
|
} |